From c8c4819b7b2f20c2972c31c49547ce5b59fe1240 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Morten=20Johan=20S=C3=B8rvig?= Date: Mon, 29 Apr 2019 00:35:42 +0200 Subject: wasm: controlled screen destruction Freeing OpenGL resources requires a current context, which (on wasm) requires a screen. Add a destroy() functions to QWasmScreen, QWasmCompositor, QWasmWindow, and QWasmBackingStore which facilitates OpenGL cleanup before we start deleting screen objects. Task-number: QTBUG-75463 Change-Id: I9954b536416b9147965c74459ccad838d1578778 Reviewed-by: Lorn Potter --- src/plugins/platforms/wasm/qwasmbackingstore.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/plugins/platforms/wasm/qwasmbackingstore.cpp') diff --git a/src/plugins/platforms/wasm/qwasmbackingstore.cpp b/src/plugins/platforms/wasm/qwasmbackingstore.cpp index 5b40c44807..e8eda2605f 100644 --- a/src/plugins/platforms/wasm/qwasmbackingstore.cpp +++ b/src/plugins/platforms/wasm/qwasmbackingstore.cpp @@ -55,6 +55,12 @@ QWasmBackingStore::~QWasmBackingStore() { } +void QWasmBackingStore::destroy() +{ + if (m_texture->isCreated()) + m_texture->destroy(); +} + QPaintDevice *QWasmBackingStore::paintDevice() { return &m_image; -- cgit v1.2.3