From 61d50cbc96e5331218a6a4e5614f50211f06c718 Mon Sep 17 00:00:00 2001 From: Friedemann Kleint Date: Thu, 24 Jan 2019 08:54:38 +0100 Subject: Windows/Direct2d QPA: Use nullptr Change-Id: I6ce01caa58de78e0eb61e243ee1e7b05cc1f5568 Reviewed-by: Oliver Wolff --- src/plugins/platforms/windows/qwindowsintegration.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/plugins/platforms/windows/qwindowsintegration.cpp') diff --git a/src/plugins/platforms/windows/qwindowsintegration.cpp b/src/plugins/platforms/windows/qwindowsintegration.cpp index cae1452885..2c90b0484e 100644 --- a/src/plugins/platforms/windows/qwindowsintegration.cpp +++ b/src/plugins/platforms/windows/qwindowsintegration.cpp @@ -461,7 +461,7 @@ QPlatformOpenGLContext *QWindowsIntegration::createPlatformOpenGLContext(QOpenGL if (result->isValid()) return result.take(); } - return 0; + return nullptr; } QOpenGLContext::OpenGLModuleType QWindowsIntegration::openGLModuleType() @@ -481,7 +481,7 @@ QWindowsStaticOpenGLContext *QWindowsIntegration::staticOpenGLContext() { QWindowsIntegration *integration = QWindowsIntegration::instance(); if (!integration) - return 0; + return nullptr; QWindowsIntegrationPrivate *d = integration->d.data(); QMutexLocker lock(&d->m_staticContextLock); if (d->m_staticOpenGLContext.isNull()) -- cgit v1.2.3