From bdb1c18e411a1660f038e4f0e219d363d38e987a Mon Sep 17 00:00:00 2001 From: Laszlo Agocs Date: Tue, 22 Mar 2016 15:32:36 +0100 Subject: windows: Fall back to D3D9 when 11 fails It is assumed that this happens automatically but that is not always the case. Do not become stuck with a non-functional D3D11-backed EGL environment. Instead, try again as if QT_ANGLE_PLATFORM=d3d9 was requested. Task-number: QTBUG-52056 Change-Id: I12ac6ca5f1d06f9504d05120d8e1053e97edfab3 Reviewed-by: Friedemann Kleint --- .../platforms/windows/qwindowseglcontext.cpp | 67 ++++++++++++++-------- src/plugins/platforms/windows/qwindowseglcontext.h | 2 + 2 files changed, 45 insertions(+), 24 deletions(-) (limited to 'src/plugins/platforms/windows') diff --git a/src/plugins/platforms/windows/qwindowseglcontext.cpp b/src/plugins/platforms/windows/qwindowseglcontext.cpp index 787a072a7a..9ae1ca8acb 100644 --- a/src/plugins/platforms/windows/qwindowseglcontext.cpp +++ b/src/plugins/platforms/windows/qwindowseglcontext.cpp @@ -347,26 +347,9 @@ QWindowsEGLStaticContext::QWindowsEGLStaticContext(EGLDisplay display) { } -QWindowsEGLStaticContext *QWindowsEGLStaticContext::create(QWindowsOpenGLTester::Renderers preferredType) +bool QWindowsEGLStaticContext::initializeAngle(QWindowsOpenGLTester::Renderers preferredType, HDC dc, + EGLDisplay *display, EGLint *major, EGLint *minor) { - const HDC dc = QWindowsContext::instance()->displayContext(); - if (!dc){ - qWarning("%s: No Display", __FUNCTION__); - return 0; - } - - if (!libEGL.init()) { - qWarning("%s: Failed to load and resolve libEGL functions", __FUNCTION__); - return 0; - } - if (!libGLESv2.init()) { - qWarning("%s: Failed to load and resolve libGLESv2 functions", __FUNCTION__); - return 0; - } - - EGLDisplay display = EGL_NO_DISPLAY; - EGLint major = 0; - EGLint minor = 0; #ifdef EGL_ANGLE_platform_angle if (libEGL.eglGetPlatformDisplayEXT && (preferredType & QWindowsOpenGLTester::AngleBackendMask)) { @@ -384,16 +367,52 @@ QWindowsEGLStaticContext *QWindowsEGLStaticContext::create(QWindowsOpenGLTester: else if (preferredType & QWindowsOpenGLTester::AngleRendererD3d11Warp) attributes = anglePlatformAttributes[2]; if (attributes) { - display = libEGL.eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, dc, attributes); - if (!libEGL.eglInitialize(display, &major, &minor)) { - display = EGL_NO_DISPLAY; - major = minor = 0; + *display = libEGL.eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, dc, attributes); + if (!libEGL.eglInitialize(*display, major, minor)) { + libEGL.eglTerminate(*display); + *display = EGL_NO_DISPLAY; + *major = *minor = 0; + return false; } } } #else // EGL_ANGLE_platform_angle - Q_UNUSED(preferredType) + Q_UNUSED(preferredType); + Q_UNUSED(dc); + Q_UNUSED(display); + Q_UNUSED(major); + Q_UNUSED(minor); #endif + return true; +} + +QWindowsEGLStaticContext *QWindowsEGLStaticContext::create(QWindowsOpenGLTester::Renderers preferredType) +{ + const HDC dc = QWindowsContext::instance()->displayContext(); + if (!dc){ + qWarning("%s: No Display", __FUNCTION__); + return 0; + } + + if (!libEGL.init()) { + qWarning("%s: Failed to load and resolve libEGL functions", __FUNCTION__); + return 0; + } + if (!libGLESv2.init()) { + qWarning("%s: Failed to load and resolve libGLESv2 functions", __FUNCTION__); + return 0; + } + + EGLDisplay display = EGL_NO_DISPLAY; + EGLint major = 0; + EGLint minor = 0; + + if (!initializeAngle(preferredType, dc, &display, &major, &minor) + && (preferredType & QWindowsOpenGLTester::AngleRendererD3d11)) { + preferredType &= ~QWindowsOpenGLTester::AngleRendererD3d11; + initializeAngle(preferredType, dc, &display, &major, &minor); + } + if (display == EGL_NO_DISPLAY) display = libEGL.eglGetDisplay(dc); if (!display) { diff --git a/src/plugins/platforms/windows/qwindowseglcontext.h b/src/plugins/platforms/windows/qwindowseglcontext.h index 6945939941..1a6058c921 100644 --- a/src/plugins/platforms/windows/qwindowseglcontext.h +++ b/src/plugins/platforms/windows/qwindowseglcontext.h @@ -271,6 +271,8 @@ public: private: explicit QWindowsEGLStaticContext(EGLDisplay display); + static bool initializeAngle(QWindowsOpenGLTester::Renderers preferredType, HDC dc, + EGLDisplay *display, EGLint *major, EGLint *minor); const EGLDisplay m_display; }; -- cgit v1.2.3