From b39df8bf92a530783144dbcf5cae939742ff2d23 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Samuel=20R=C3=B8dal?= Date: Fri, 13 Jan 2012 10:31:11 +0100 Subject: Made window orientation API more flexible. Previously we only had QWindow::setOrientation() which was a hint about the orientation the window's contents were rendered in. However, it's necessary to separate between the orientation corresponding to the window buffer layout and orientation of the contents. A game for example might typically want to use a landscape buffer even on a portrait device. Thus, we replace QWindow::orientation() with QWindow::reportContentOrientationChange() and QWindow::requestWindowOrientation(). Change-Id: I1f07362192daf36c45519cb05b43ac352f1945b5 Reviewed-by: Lars Knoll --- src/plugins/platforminputcontexts/meego/qmeegoplatforminputcontext.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/plugins') diff --git a/src/plugins/platforminputcontexts/meego/qmeegoplatforminputcontext.cpp b/src/plugins/platforminputcontexts/meego/qmeegoplatforminputcontext.cpp index a2324152fc..dc0a4f286d 100644 --- a/src/plugins/platforminputcontexts/meego/qmeegoplatforminputcontext.cpp +++ b/src/plugins/platforminputcontexts/meego/qmeegoplatforminputcontext.cpp @@ -467,7 +467,7 @@ void QMeeGoPlatformInputContext::inputItemChanged() // ### react to orientation changes, too if (window) - d->server->appOrientationChanged(orientationAngle(window->screen()->currentOrientation())); + d->server->appOrientationChanged(orientationAngle(window->screen()->orientation())); } } d->sendStateUpdate(/*focusChanged*/true); -- cgit v1.2.3