From 5bb4d064945db43d62ea24b5d23bf4b0b4420e38 Mon Sep 17 00:00:00 2001 From: Laszlo Agocs Date: Mon, 20 Feb 2017 15:19:49 +0100 Subject: Add support for custom texture format in QOpenGLWidget ...in order to support sRGB framebuffers. Add a --srgb option to the qopenglwidget example to allow testing. [ChangeLog][QtWidgets][QOpenGLWidget] Added support for specifying custom internal texture formats in QOpenGLWidget in order to make it possible to have the widget backed by an sRGB-capable framebuffer. Task-number: QTBUG-50987 Change-Id: I112e2f0ab0b1478c69e601031aa0bafaa87fa847 Reviewed-by: Andy Nichols --- src/widgets/kernel/qopenglwidget.cpp | 54 ++++++++++++++++++++++++++++++++++-- 1 file changed, 51 insertions(+), 3 deletions(-) (limited to 'src/widgets/kernel/qopenglwidget.cpp') diff --git a/src/widgets/kernel/qopenglwidget.cpp b/src/widgets/kernel/qopenglwidget.cpp index 147e0774e7..fd45abc8a2 100644 --- a/src/widgets/kernel/qopenglwidget.cpp +++ b/src/widgets/kernel/qopenglwidget.cpp @@ -566,7 +566,8 @@ public: paintDevice(0), updateBehavior(QOpenGLWidget::NoPartialUpdate), requestedSamples(0), - inPaintGL(false) + inPaintGL(false), + textureFormat(0) { requestedFormat = QSurfaceFormat::defaultFormat(); } @@ -610,6 +611,7 @@ public: QOpenGLWidget::UpdateBehavior updateBehavior; int requestedSamples; bool inPaintGL; + GLenum textureFormat; }; void QOpenGLWidgetPaintDevicePrivate::beginPaint() @@ -703,12 +705,16 @@ void QOpenGLWidgetPrivate::recreateFbo() QOpenGLFramebufferObjectFormat format; format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); format.setSamples(samples); + if (textureFormat) + format.setInternalTextureFormat(textureFormat); const QSize deviceSize = q->size() * q->devicePixelRatioF(); fbo = new QOpenGLFramebufferObject(deviceSize, format); if (samples > 0) resolvedFbo = new QOpenGLFramebufferObject(deviceSize); + textureFormat = fbo->format().internalTextureFormat(); + fbo->bind(); context->functions()->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); @@ -767,7 +773,9 @@ void QOpenGLWidgetPrivate::initialize() return; } - // Propagate settings that make sense only for the tlw. + // Propagate settings that make sense only for the tlw. Note that this only + // makes sense for properties that get picked up even after the native + // window is created. QSurfaceFormat tlwFormat = tlw->windowHandle()->format(); if (requestedFormat.swapInterval() != tlwFormat.swapInterval()) { // Most platforms will pick up the changed swap interval on the next @@ -990,7 +998,6 @@ QOpenGLWidget::UpdateBehavior QOpenGLWidget::updateBehavior() const */ void QOpenGLWidget::setFormat(const QSurfaceFormat &format) { - Q_UNUSED(format); Q_D(QOpenGLWidget); if (Q_UNLIKELY(d->initialized)) { qWarning("QOpenGLWidget: Already initialized, setting the format has no effect"); @@ -1022,6 +1029,47 @@ QSurfaceFormat QOpenGLWidget::format() const return d->initialized ? d->context->format() : d->requestedFormat; } +/*! + Sets a custom internal texture format. + + When working with sRGB framebuffers, it will be necessary to specify a + format like \c{GL_SRGB8_ALPHA8}. This can be achieved by calling this + function. + + \note This function has no effect if called after the widget has already + been shown and thus it performed initialization. + + \note This function will typically have to be used in combination with a + QSurfaceFormat::setDefaultFormat() call that sets the color space to + QSurfaceFormat::sRGBColorSpace. + + \since 5.10 + */ +void QOpenGLWidget::setTextureFormat(GLenum texFormat) +{ + Q_D(QOpenGLWidget); + if (Q_UNLIKELY(d->initialized)) { + qWarning("QOpenGLWidget: Already initialized, setting the internal texture format has no effect"); + return; + } + + d->textureFormat = texFormat; +} + +/*! + \return the active internal texture format if the widget has already + initialized, the requested format if one was set but the widget has not yet + been made visible, or 0 if setTextureFormat() was not called and the widget + has not yet been made visible. + + \since 5.10 + */ +GLenum QOpenGLWidget::textureFormat() const +{ + Q_D(const QOpenGLWidget); + return d->textureFormat; +} + /*! \return \e true if the widget and OpenGL resources, like the context, have been successfully initialized. Note that the return value is always false -- cgit v1.2.3