From 7672f25f44357e854575cd04f9e9969ec2831dfa Mon Sep 17 00:00:00 2001 From: Jocelyn Turcotte Date: Fri, 28 Mar 2014 12:32:54 +0100 Subject: Enable the depth and stencil buffers by default in QOpenGLWidget QGLWidget rendered to the default framebuffer, which had a depth and stencil buffer attached by default. Keep this behavior by adding the attachments to the FBO by default in QOpenGLWidget. Change-Id: I6f72a444eac3d8eabb7a539ad12216f1e5d2183d Reviewed-by: Paul Olav Tvete Reviewed-by: Laszlo Agocs Reviewed-by: Gunnar Sletta --- src/widgets/kernel/qopenglwidget.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/widgets') diff --git a/src/widgets/kernel/qopenglwidget.cpp b/src/widgets/kernel/qopenglwidget.cpp index 66aacadb28..8b0d7d525a 100644 --- a/src/widgets/kernel/qopenglwidget.cpp +++ b/src/widgets/kernel/qopenglwidget.cpp @@ -163,7 +163,7 @@ void QOpenGLWidget::resizeEvent(QResizeEvent *) d->context.makeCurrent(d->surface()); delete d->fbo; // recreate when resized - d->fbo = new QOpenGLFramebufferObject(size() * devicePixelRatio()); + d->fbo = new QOpenGLFramebufferObject(size() * devicePixelRatio(), QOpenGLFramebufferObject::CombinedDepthStencil); d->fbo->bind(); QOpenGLFunctions *funcs = d->context.functions(); funcs->glBindTexture(GL_TEXTURE_2D, d->fbo->texture()); -- cgit v1.2.3