From 310488a19636a0f33ad11f4100c6af16c2261c07 Mon Sep 17 00:00:00 2001 From: Andrew Knight Date: Wed, 18 Mar 2015 18:40:20 +0200 Subject: windows: Fix platform plugin compilation with new angle The identifiers for configuring a software renderer changed. Change-Id: I739cedbb0a00bc6be94df716d66cd1520d4f7c9d Reviewed-by: Friedemann Kleint Reviewed-by: Maurice Kalinowski Reviewed-by: Kai Koehne --- src/plugins/platforms/windows/qwindowseglcontext.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/plugins/platforms/windows/qwindowseglcontext.cpp b/src/plugins/platforms/windows/qwindowseglcontext.cpp index 7db6abd8ef..0184877fdd 100644 --- a/src/plugins/platforms/windows/qwindowseglcontext.cpp +++ b/src/plugins/platforms/windows/qwindowseglcontext.cpp @@ -366,7 +366,8 @@ QWindowsEGLStaticContext *QWindowsEGLStaticContext::create(QWindowsOpenGLTester: const EGLint anglePlatformAttributes[][5] = { { EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_NONE }, { EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_NONE }, - { EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_PLATFORM_ANGLE_USE_WARP_ANGLE, EGL_TRUE, EGL_NONE } + { EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, + EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE, EGL_NONE } }; const EGLint *attributes = 0; if (preferredType & QWindowsOpenGLTester::AngleRendererD3d11) -- cgit v1.2.3