From 5667c870fb526b2bf0a5d4097e0f166b546550f0 Mon Sep 17 00:00:00 2001 From: Kevin Ottens Date: Wed, 5 Jul 2017 16:15:01 +0200 Subject: Add support for node parameters in QShaderNodesLoader This will allow to make the prototypes more extensible when referred to from a graph file while providing some sane defaults. Change-Id: I1ae10182427d8a7d29c51a64e19e99139494ea92 Reviewed-by: Sean Harmer --- src/gui/util/qshadernodesloader.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src') diff --git a/src/gui/util/qshadernodesloader.cpp b/src/gui/util/qshadernodesloader.cpp index 83472d664b..390518596d 100644 --- a/src/gui/util/qshadernodesloader.cpp +++ b/src/gui/util/qshadernodesloader.cpp @@ -147,6 +147,14 @@ void QShaderNodesLoader::load() } } + const auto parametersValue = nodeObject.value(QStringLiteral("parameters")); + if (parametersValue.isObject()) { + const auto parametersObject = parametersValue.toObject(); + for (const auto ¶meterName : parametersObject.keys()) { + node.setParameter(parameterName, parametersObject.value(parameterName).toVariant()); + } + } + const auto rulesValue = nodeObject.value(QStringLiteral("rules")); if (rulesValue.isArray()) { const auto rulesArray = rulesValue.toArray(); -- cgit v1.2.3