From 95c8f24b71445956651a5d1eade9475dceb16675 Mon Sep 17 00:00:00 2001 From: Juan Jose Casafranca Date: Sat, 17 Mar 2018 15:47:01 +0100 Subject: Enable BuiltIn input in the shader graph builder BuiltIn inputs shouldnt be translated into a code input. We comment the input line for this variables Change-Id: I3b7d2fd06afc6a122d90a999fc5a5246fc93234e Reviewed-by: Rafael Roquetto --- tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp') diff --git a/tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp b/tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp index d0a0225055..82197f815e 100644 --- a/tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp +++ b/tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp @@ -372,6 +372,8 @@ namespace { return "const"; case QShaderLanguage::Input: return "varying"; + case QShaderLanguage::BuiltIn: + return "//"; case QShaderLanguage::Output: return ""; // Although fragment shaders for <=2 only have fixed outputs case QShaderLanguage::Uniform: @@ -383,6 +385,8 @@ namespace { return "const"; case QShaderLanguage::Input: return "in"; + case QShaderLanguage::BuiltIn: + return "//"; case QShaderLanguage::Output: return "out"; case QShaderLanguage::Uniform: -- cgit v1.2.3