From b5d55f3a353313735f3b26448961a5722c0bf669 Mon Sep 17 00:00:00 2001 From: Joerg Bornemann Date: Wed, 24 Oct 2012 11:28:57 +0200 Subject: fix flakiness of tst_qlocalsocket::processConnection QSystemSemaphore is persistent after a crash and we'd have to toggle the Open/Create flag. Waiting for the server being available by trying to connect is much more reliable. Change-Id: I510814cef189b43658911f8ade3cf831ae6c7e58 Reviewed-by: Friedemann Kleint --- .../socket/qlocalsocket/socketprocess/main.cpp | 34 +++++++++++++--------- 1 file changed, 20 insertions(+), 14 deletions(-) (limited to 'tests/auto/network/socket/qlocalsocket/socketprocess') diff --git a/tests/auto/network/socket/qlocalsocket/socketprocess/main.cpp b/tests/auto/network/socket/qlocalsocket/socketprocess/main.cpp index de78f9afe7..226a477ac4 100644 --- a/tests/auto/network/socket/qlocalsocket/socketprocess/main.cpp +++ b/tests/auto/network/socket/qlocalsocket/socketprocess/main.cpp @@ -41,13 +41,14 @@ #include +#include +#include #include #include -#include +#include const QString serverName = QStringLiteral("qlocalsocket_autotest"); const QByteArray testData("test"); -QSystemSemaphore *semaphore = 0; bool runServer(int numberOfConnections) { @@ -61,11 +62,9 @@ bool runServer(int numberOfConnections) fprintf(stderr, "server: listen failed: %s\n", qPrintable(server->errorString())); return false; } - semaphore->release(); for (int i = 1; i <= numberOfConnections; ++i) { printf("server: wait for connection %d\n", i); if (!server->waitForNewConnection(30000)) { - semaphore->acquire(); fprintf(stderr, "server: waitForNewConnection failed: %s\n", qPrintable(server->errorString())); return false; @@ -74,31 +73,40 @@ bool runServer(int numberOfConnections) printf("server: writing \"%s\"\n", testData.data()); socket->write(testData); if (!socket->waitForBytesWritten()) { - semaphore->acquire(); fprintf(stderr, "server: waitForBytesWritten failed: %s\n", qPrintable(socket->errorString())); return false; } printf("server: data written\n"); if (socket->error() != QLocalSocket::UnknownSocketError) { - semaphore->acquire(); fprintf(stderr, "server: socket error %d\n", socket->error()); return false; } } - semaphore->acquire(); return true; } bool runClient() { - semaphore->acquire(); // wait until the server is up and running - semaphore->release(); - QLocalSocket socket; printf("client: connecting to \"%s\"\n", qPrintable(serverName)); - socket.connectToServer(serverName, QLocalSocket::ReadWrite); - if (!socket.waitForConnected()) { + QElapsedTimer connectTimer; + connectTimer.start(); + forever { + socket.connectToServer(serverName, QLocalSocket::ReadWrite); + if (socket.waitForConnected()) + break; + if (socket.error() == QLocalSocket::ServerNotFoundError) { + if (connectTimer.elapsed() > 5000) { + fprintf(stderr, "client: server not found. Giving up.\n"); + return false; + } + printf("client: server not found. Trying again...\n"); + QEventLoop eventLoop; + QTimer::singleShot(500, &eventLoop, SLOT(quit())); + eventLoop.exec(); + continue; + } fprintf(stderr, "client: waitForConnected failed: %s\n", qPrintable(socket.errorString())); return false; @@ -122,8 +130,6 @@ bool runClient() int main(int argc, char **argv) { QCoreApplication app(argc, argv); - QSystemSemaphore s("tst_qlocalsocket_socketprocess"); - semaphore = &s; if (argc < 2) return EXIT_FAILURE; if (strcmp(argv[1], "--server") == 0) { -- cgit v1.2.3