From 63790184c79d2765ea726488726cd9f2b43b91d1 Mon Sep 17 00:00:00 2001 From: Laszlo Agocs Date: Tue, 13 Oct 2020 15:47:27 +0200 Subject: rhi: Fix up vertex inputs with matrices In order to prevent too much voodoo in backends like D3D11, the input layout is expected to specify the slice index for vecX that are part of an unrolled matrix. Also deoptimize the instancing manual test to exercise a matrix too instead of just vectors. Change-Id: If2dcbcbc483645ce2420b2f87dda765b95da6e80 Reviewed-by: Andy Nichols --- tests/manual/rhi/instancing/inst.frag.qsb | Bin 735 -> 724 bytes 1 file changed, 0 insertions(+), 0 deletions(-) (limited to 'tests/manual/rhi/instancing/inst.frag.qsb') diff --git a/tests/manual/rhi/instancing/inst.frag.qsb b/tests/manual/rhi/instancing/inst.frag.qsb index cd6b948227..c2a738734f 100644 Binary files a/tests/manual/rhi/instancing/inst.frag.qsb and b/tests/manual/rhi/instancing/inst.frag.qsb differ -- cgit v1.2.3