From 6f4aa5413183f3f18dd1b15dbc90bcee9ef85bdd Mon Sep 17 00:00:00 2001 From: Laszlo Agocs Date: Wed, 12 Jun 2019 14:22:33 +0200 Subject: rhi: Add compute api and implement for Vulkan and Metal D3D11 and GL (4.3+, ES 3.1+) will come separately at a later time. Change-Id: If30f2f3d062fa27e57e9912674669225b82a7b93 Reviewed-by: Lars Knoll --- tests/manual/rhi/offscreen/offscreen.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'tests/manual/rhi/offscreen') diff --git a/tests/manual/rhi/offscreen/offscreen.cpp b/tests/manual/rhi/offscreen/offscreen.cpp index 838dc9d2c8..678d6ffe48 100644 --- a/tests/manual/rhi/offscreen/offscreen.cpp +++ b/tests/manual/rhi/offscreen/offscreen.cpp @@ -264,8 +264,8 @@ int main(int argc, char **argv) qFatal("Failed to load shader pack (fragment)"); ps->setShaderStages({ - { QRhiGraphicsShaderStage::Vertex, vs }, - { QRhiGraphicsShaderStage::Fragment, fs } + { QRhiShaderStage::Vertex, vs }, + { QRhiShaderStage::Fragment, fs } }); QRhiVertexInputLayout inputLayout; -- cgit v1.2.3