include(CheckCXXSourceCompiles) # No library linkage is necessary to use GLESv2 with Emscripten. The headers are also # system headers, so we don't need to search for them. if(EMSCRIPTEN) set(HAVE_GLESv2 ON) else() find_library(GLESv2_LIBRARY NAMES GLESv2) find_path(GLESv2_INCLUDE_DIR NAMES "GLES2/gl2.h" DOC "The OpenGLES 2 include path") set(_libraries "${CMAKE_REQUIRED_LIBRARIES}") list(APPEND CMAKE_REQUIRED_LIBRARIES "${GLESv2_LIBRARY}") set(_includes "${CMAKE_REQUIRED_INCLUDES}") list(APPEND CMAKE_REQUIRED_INCLUDES "${GLESv2_INCLUDE_DIR}") check_cxx_source_compiles(" #ifdef __APPLE__ # include #else # define GL_GLEXT_PROTOTYPES # include #endif int main(int argc, char *argv[]) { glUniform1f(1, GLfloat(1.0)); glClear(GL_COLOR_BUFFER_BIT); }" HAVE_GLESv2) set(CMAKE_REQUIRED_LIBRARY "${_libraries}") unset(_libraries) set(CMAKE_REQUIRED_INCLUDES "${_includes}") unset(_includes) set(package_args GLESv2_INCLUDE_DIR GLESv2_LIBRARY HAVE_GLESv2) endif() list(APPEND package_args HAVE_GLESv2) include(FindPackageHandleStandardArgs) find_package_handle_standard_args(GLESv2 DEFAULT_MSG ${package_args}) mark_as_advanced(${package_args}) if(GLESv2_FOUND AND NOT TARGET GLESv2::GLESv2) if(EMSCRIPTEN) add_library(GLESv2::GLESv2 INTERFACE IMPORTED) else() add_library(GLESv2::GLESv2 UNKNOWN IMPORTED) set_target_properties(GLESv2::GLESv2 PROPERTIES IMPORTED_LOCATION "${GLESv2_LIBRARY}" INTERFACE_INCLUDE_DIRECTORIES "${GLESv2_INCLUDE_DIR}") endif() endif()