# # ============================================================================== # Name : platform_paths.prf # Part of : # Interface : Platform Path Definitions API for Qt/S60 # Description : Symbian^3 and onwards specific platform paths # # Usage examples: # # Note: this file gets automatically added to all Qt/S60 projects # # Variable usages to add the system include paths # # The include paths has to be related to the layer in which your SW # resides. Thus as an example: a component residing in middleware # layer should use the MW specific macro. # # INCLUDEPATH += $$APP_LAYER_SYSTEMINCLUDE # INCLUDEPATH += $$MW_LAYER_SYSTEMINCLUDE # INCLUDEPATH += $$OS_LAYER_SYSTEMINCLUDE # # If there is a need to include public headers of some S60 component, # various *_EXPORT_PATH macros can be utilized: # # INCLUDEPATH += $$OS_LAYER_PUBLIC_EXPORT_PATH(somecomponent) # # Variables related to using various parts of stdapis: # # To use STLLIB you need to have this in your pro-file: # # QMAKE_CXXFLAGS.CW *= $$STLLIB_USAGE_CW_FLAGS # DEFINES *= $$STLLIB_USAGE_DEFINES # # Depending on what module you are using from stdapis you need to have # one or more of the following variables in your pro-file. # # INCLUDEPATH += $$OS_LAYER_LIBC_SYSTEMINCLUDE # INCLUDEPATH += $$OS_LAYER_GLIB_SYSTEMINCLUDE # INCLUDEPATH += $$OS_LAYER_SSL_SYSTEMINCLUDE # INCLUDEPATH += $$OS_LAYER_STDCPP_SYSTEMINCLUDE # INCLUDEPATH += $$OS_LAYER_BOOST_SYSTEMINCLUDE # INCLUDEPATH += $$OS_LAYER_DBUS_SYSTEMINCLUDE # INCLUDEPATH += $$OS_LAYER_LIBUTILITY_SYSTEMINCLUDE # # # # # ============================================================================== # --------------------------------------- # Location, where the applications layer specific public headers are exported # --------------------------------------- defineReplace(APP_LAYER_SDK_EXPORT_PATH) { return (/epoc32/include/app/$$1) } defineReplace(APP_LAYER_PUBLIC_EXPORT_PATH) { return (/epoc32/include/app/$$1) } # --------------------------------------- # Location, where the applications layer specific platform headers are exported # --------------------------------------- defineReplace(APP_LAYER_DOMAIN_EXPORT_PATH) { return (/epoc32/include/platform/app/$$1) } defineReplace(APP_LAYER_PLATFORM_EXPORT_PATH) { return (/epoc32/include/platform/app/$$1) } # --------------------------------------- # Location, where the middleware layer specific public headers are exported # --------------------------------------- defineReplace(MW_LAYER_SDK_EXPORT_PATH) { return (/epoc32/include/mw/$$1) } defineReplace(MW_LAYER_PUBLIC_EXPORT_PATH) { return (/epoc32/include/mw/$$1) } # --------------------------------------- # Location, where the middleware layer specific platform headers are exported # --------------------------------------- defineReplace(MW_LAYER_DOMAIN_EXPORT_PATH) { return (/epoc32/include/platform/mw/$$1) } defineReplace(MW_LAYER_PLATFORM_EXPORT_PATH) { return (/epoc32/include/platform/mw/$$1) } # --------------------------------------- # Location, where the os layer specific public headers are exported # --------------------------------------- defineReplace(OSEXT_LAYER_SDK_EXPORT_PATH) { return (/epoc32/include/$$1) } # WARNING: If the following path changes see the exists() function around line 219 defineReplace(OS_LAYER_PUBLIC_EXPORT_PATH) { return (/epoc32/include/$$1) } # --------------------------------------- # Location, where the os specific platform headers are exported # --------------------------------------- defineReplace(OSEXT_LAYER_DOMAIN_EXPORT_PATH) { return (/epoc32/include/platform/$$1) } defineReplace(OS_LAYER_PLATFORM_EXPORT_PATH) { return (/epoc32/include/platform/$$1) } # --------------------------------------- # General comments about the 3 define statements related to include paths: # 1) the /epoc32/include/oem is now defined there for backward compability. # Once the directory is empty, the directory will be removed. However this # enables us to ensure that if you use these define statements => you do # not have to remove the statements later on, when the directory no longer # exists. # 2) These statements should be enough in normal cases. For certain specific # cases you might need to add some specific directory from /epoc32/include # (for instance /epoc32/include/ecom). # In normal cases the include staments in code should be relative to one of # the system include paths, but in certain cases, the included files requires # that the subdirectory is also part of the system include paths. # --------------------------------------- # This variable defines the include paths, which are intended to be # used in the pro-files that are part of the applications-layer. It includes all # the needed directories from the /epoc32/include, that are valid ones for the # application-layer components. # # Applications layer is the last one in the list, since most likely the most of # the headers come from middleware or os-layer => thus they are first. APP_LAYER_SYSTEMINCLUDE = \ /epoc32/include \ /epoc32/include/mw \ /epoc32/include/platform/mw \ /epoc32/include/platform \ /epoc32/include/app \ /epoc32/include/platform/app \ /epoc32/include/platform/loc \ /epoc32/include/platform/mw/loc \ /epoc32/include/platform/app/loc \ /epoc32/include/platform/loc/sc \ /epoc32/include/platform/mw/loc/sc \ /epoc32/include/platform/app/loc/sc # This define statements defines the include paths, which are intended to be # used in the pro-files that are part of the middleware-layer. It includes all # the needed directories from the /epoc32/include, that are valid ones for the # middleware-layer components. MW_LAYER_SYSTEMINCLUDE = \ /epoc32/include \ /epoc32/include/mw \ /epoc32/include/platform/mw \ /epoc32/include/platform \ /epoc32/include/platform/loc \ /epoc32/include/platform/mw/loc \ /epoc32/include/platform/loc/sc \ /epoc32/include/platform/mw/loc/sc # This define statements defines the include paths, which are intended to be # used in the pro-files that are part of the osextensions-layer. It includes all # the needed directories from the /epoc32/include, that are valid ones for the # os-layer components. OS_LAYER_SYSTEMINCLUDE = \ /epoc32/include \ /epoc32/include/platform \ /epoc32/include/platform/loc \ /epoc32/include/platform/loc/sc # This define statements defines the include paths, which are intended to be # used in the pro-files that are part of the os-layer. This is intended # to be only used by those components which need to use in their mmp-file either # kern_ext.mmh or nkern_ext.mmh. Reason is that those # 2 files already contain the /epoc32/include as system include path. OS_LAYER_KERNEL_SYSTEMINCLUDE = \ /epoc32/include/platform # --------------------------------------- # Definitions that also define the systeminclude paths for various # part of stdapis. Append to INCLUDEPATH in pro-file. # --------------------------------------- OS_LAYER_LIBC_SYSTEMINCLUDE = $$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis) \ $$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/sys) OS_LAYER_GLIB_SYSTEMINCLUDE = $$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/glib-2.0) \ $$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/glib-2.0/glib) \ $$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/glib-2.0/gObject) OS_LAYER_SSL_SYSTEMINCLUDE = $$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/openssl) # stlportv5 is preferred over stlport as it has the throwing version of operator new exists($${EPOCROOT}epoc32/include/stdapis/stlport) \ :!exists($${EPOCROOT}epoc32/include/stdapis/stlportv5) { OS_LAYER_STDCPP_SYSTEMINCLUDE = $$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/stlport) } else { OS_LAYER_STDCPP_SYSTEMINCLUDE = $$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/stlportv5) } OS_LAYER_BOOST_SYSTEMINCLUDE = $$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/boost) OS_LAYER_DBUS_SYSTEMINCLUDE = $$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/dbus-1.0) \ $$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/dbus-1.0/dbus) OS_LAYER_LIBUTILITY_SYSTEMINCLUDE = $$OS_LAYER_PLATFORM_EXPORT_PATH(stdapis/utility) # --------------------------------------- # Definitions to export IBY files to different folders where they will be taken # to ROM image # --------------------------------------- defineReplace(CORE_APP_LAYER_IBY_EXPORT_PATH) { return(/epoc32/rom/include/core/app/$$1) } defineReplace(CORE_MW_LAYER_IBY_EXPORT_PATH) { return(/epoc32/rom/include/core/mw/$$1) } defineReplace(CORE_OSEXT_LAYER_IBY_EXPORT_PATH) { return(/epoc32/rom/include/core/os/$$1) } defineReplace(CORE_OS_LAYER_IBY_EXPORT_PATH) { return(/epoc32/rom/include/core/os/$$1) } defineReplace(CORE_TOOLS_LAYER_IBY_EXPORT_PATH) { return(/epoc32/rom/include/core/tools/$$1) } defineReplace(CORE_ADAPT_LAYER_IBY_EXPORT_PATH) { return(/epoc32/rom/include/$$1) } defineReplace(CUSTOMER_VARIANT_APP_LAYER_IBY_EXPORT_PATH) { return(/epoc32/rom/include/customervariant/app/$$1) } # You need to define the following in pro-file, if you are using the stllib: # QMAKE_CXXFLAGS.CW *= $$STLLIB_USAGE_CW_FLAGS # DEFINES *= $$STLLIB_USAGE_DEFINES STLLIB_USAGE_CW_FLAGS = "-wchar_t on" STLLIB_USAGE_DEFINES = _WCHAR_T_DECLARED