/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef __BOAT__H__ #define __BOAT__H__ #include "pixmapitem.h" class Bomb; QT_BEGIN_NAMESPACE class QVariantAnimation; class QAbstractAnimation; class QStateMachine; QT_END_NAMESPACE class Boat : public PixmapItem { Q_OBJECT public: enum Movement { None = 0, Left, Right }; enum { Type = UserType + 2 }; Boat(); void destroy(); void run(); void stop(); int bombsLaunched() const; void setBombsLaunched(int number); int currentSpeed() const; void setCurrentSpeed(int speed); enum Movement currentDirection() const; void setCurrentDirection(Movement direction); void updateBoatMovement(); virtual int type() const; signals: void boatDestroyed(); void boatExecutionFinished(); private: int speed; int bombsAlreadyLaunched; Movement direction; QVariantAnimation *movementAnimation; QAbstractAnimation *destroyAnimation; QStateMachine *machine; }; #endif //__BOAT__H__