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However, an application may need to represent items of data in a particular way, or provide support for rendering more specialized data types, and this often requires the use of a custom delegate. In this example, we show how to use custom delegates to modify the appearance of standard views. To do this, we implement the following components: \list \li A model which represents each pixel in an image as an item of data, where each item contains a value for the brightness of the corresponding pixel. \li A custom delegate that uses the information supplied by the model to represent each pixel as a black circle on a white background, where the radius of the circle corresponds to the darkness of the pixel. \endlist This example may be useful for developers who want to implement their own table models or custom delegates. The process of creating custom delegates for editing item data is covered in the \l{Spin Box Delegate Example}{Spin Box Delegate} example. \section1 ImageModel Class Definition The \c ImageModel class is defined as follows: \snippet examples/itemviews/pixelator/imagemodel.h 0 Since we only require a simple, read-only table model, we only need to implement functions to indicate the dimensions of the image and supply data to other components. \section1 ImageModel Class Implementation The constructor is trivial: \snippet examples/itemviews/pixelator/imagemodel.cpp 0 The \c setImage() function sets the image that will be used by the model: \snippet examples/itemviews/pixelator/imagemodel.cpp 1 The QAbstractItemModel::reset() call tells the view(s) that the model has changed. The \c rowCount() and \c columnCount() functions return the height and width of the image respectively: \snippet examples/itemviews/pixelator/imagemodel.cpp 2 \snippet examples/itemviews/pixelator/imagemodel.cpp 3 Since the image is a simple two-dimensional structure, the \c parent arguments to these functions are unused. They both simply return the relevant size from the underlying image object. The \c data() function returns data for the item that corresponds to a given model index in a format that is suitable for a particular role: \snippet examples/itemviews/pixelator/imagemodel.cpp 4 In this implementation, we only check that the model index is valid, and that the role requested is the \l{Qt::ItemDataRole}{DisplayRole}. If so, the function returns the grayscale value of the relevant pixel in the image; otherwise, a null model index is returned. This model can be used with QTableView to display the integer brightness values for the pixels in the image. However, we will implement a custom delegate to display this information in a more artistic way. The \c headerData() function is also reimplemented: \snippet examples/itemviews/pixelator/imagemodel.cpp 5 We return (1, 1) as the size hint for a header item. If we didn't, the headers would default to a larger size, preventing us from displaying really small items (which can be specified using the \gui{Pixel size} combobox). \section1 PixelDelegate Class Definition The \c PixelDelegate class is defined as follows: \snippet examples/itemviews/pixelator/pixeldelegate.h 0 This class provides only basic features for a delegate so, unlike the \l{Spin Box Delegate Example}{Spin Box Delegate} example, we subclass QAbstractItemDelegate instead of QItemDelegate. We only need to reimplement \l{QAbstractItemDelegate::paint()}{paint()} and \l{QAbstractItemDelegate::sizeHint()}{sizeHint()} in this class. However, we also provide a delegate-specific \c setPixelSize() function so that we can change the delegate's behavior via the signals and slots mechanism. \section1 PixelDelegate Class Implementation The \c PixelDelegate constructor is used to set up a default value for the size of each "pixel" that it renders. The base class constructor is also called to ensure that the delegate is set up with a parent object, if one is supplied: \snippet examples/itemviews/pixelator/pixeldelegate.cpp 0 Each item is rendered by the delegate's \l{QAbstractItemDelegate::paint()}{paint()} function. The view calls this function with a ready-to-use QPainter object, style information that the delegate should use to correctly draw the item, and an index to the item in the model: \snippet examples/itemviews/pixelator/pixeldelegate.cpp 1 The first task the delegate has to perform is to draw the item's background correctly. Usually, selected items appear differently to non-selected items, so we begin by testing the state passed in the style option and filling the background if necessary. The radius of each circle is calculated in the following lines of code: \snippet examples/itemviews/pixelator/pixeldelegate.cpp 3 \snippet examples/itemviews/pixelator/pixeldelegate.cpp 4 First, the largest possible radius of the circle is determined by taking the smallest dimension of the style option's \c rect attribute. Using the model index supplied, we obtain a value for the brightness of the relevant pixel in the image. The radius of the circle is calculated by scaling the brightness to fit within the item and subtracting it from the largest possible radius. \snippet examples/itemviews/pixelator/pixeldelegate.cpp 5 \snippet examples/itemviews/pixelator/pixeldelegate.cpp 6 \snippet examples/itemviews/pixelator/pixeldelegate.cpp 7 We save the painter's state, turn on antialiasing (to obtain smoother curves), and turn off the pen. \snippet examples/itemviews/pixelator/pixeldelegate.cpp 8 \snippet examples/itemviews/pixelator/pixeldelegate.cpp 9 The foreground of the item (the circle representing a pixel) must be rendered using an appropriate brush. For unselected items, we will use a solid black brush; selected items are drawn using a predefined brush from the style option's palette. \snippet examples/itemviews/pixelator/pixeldelegate.cpp 10 Finally, we paint the circle within the rectangle specified by the style option and we call \l{QPainter::}{restore()} on the painter. The \c paint() function does not have to be particularly complicated; it is only necessary to ensure that the state of the painter when the function returns is the same as it was when it was called. This usually means that any transformations applied to the painter must be preceded by a call to QPainter::save() and followed by a call to QPainter::restore(). The delegate's \l{QAbstractItemDelegate::}{sizeHint()} function returns a size for the item based on the predefined pixel size, initially set up in the constructor: \snippet examples/itemviews/pixelator/pixeldelegate.cpp 11 The delegate's size is updated whenever the pixel size is changed. We provide a custom slot to do this: \snippet examples/itemviews/pixelator/pixeldelegate.cpp 12 \section1 Using The Custom Delegate In this example, we use a main window to display a table of data, using the custom delegate to render each cell in a particular way. Much of the \c MainWindow class performs tasks that are not related to item views. Here, we only quote the parts that are relevant. You can look at the rest of the implementation by following the links to the code at the top of this document. In the constructor, we set up a table view, turn off its grid, and hide its headers: \snippet examples/itemviews/pixelator/mainwindow.cpp 0 \dots \snippet examples/itemviews/pixelator/mainwindow.cpp 1 This enables the items to be drawn without any gaps between them. Removing the headers also prevents the user from adjusting the sizes of individual rows and columns. We also set the minimum section size to 1 on the headers. If we didn't, the headers would default to a larger size, preventing us from displaying really small items (which can be specified using the \gui{Pixel size} combobox). The custom delegate is constructed with the main window as its parent, so that it will be deleted correctly later, and we set it on the table view. \snippet examples/itemviews/pixelator/mainwindow.cpp 2 Each item in the table view will be rendered by the \c PixelDelegate instance. We construct a spin box to allow the user to change the size of each "pixel" drawn by the delegate: \snippet examples/itemviews/pixelator/mainwindow.cpp 3 This spin box is connected to the custom slot we implemented in the \c PixelDelegate class. This ensures that the delegate always draws each pixel at the currently specified size: \snippet examples/itemviews/pixelator/mainwindow.cpp 4 \dots \snippet examples/itemviews/pixelator/mainwindow.cpp 5 We also connect the spin box to a slot in the \c MainWindow class. This forces the view to take into account the new size hints for each item; these are provided by the delegate in its \c sizeHint() function. \snippet examples/itemviews/pixelator/mainwindow.cpp 6 We explicitly resize the columns and rows to match the \gui{Pixel size} combobox. */