/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "animation.h" #include "node.h" #include "lifecycle.h" #include "stickman.h" #include "graphicsview.h" #include "rectbutton.h" #include #include int main(int argc, char **argv) { Q_INIT_RESOURCE(stickman); QApplication app(argc, argv); StickMan *stickMan = new StickMan; stickMan->setDrawSticks(false); #if defined(Q_WS_S60) || defined(Q_WS_MAEMO_5) || defined(Q_WS_SIMULATOR) RectButton *buttonJump = new RectButton("Jump"); buttonJump->setPos(100, 125); RectButton *buttonDance = new RectButton("Dance"); buttonDance->setPos(100, 200); RectButton *buttonChill = new RectButton("Chill"); buttonChill->setPos(100, 275); #else QGraphicsTextItem *textItem = new QGraphicsTextItem(); textItem->setHtml("Stickman" "

" "Tell the stickman what to do!" "

" "

" "

  • Press J to make the stickman jump.
  • " "
  • Press D to make the stickman dance.
  • " "
  • Press C to make him chill out.
  • " "
  • When you are done, press Escape.
  • " "

    " "

    If he is unlucky, the stickman will get struck by lightning, and never jump, dance or chill out again." "

    "); qreal w = textItem->boundingRect().width(); QRectF stickManBoundingRect = stickMan->mapToScene(stickMan->boundingRect()).boundingRect(); textItem->setPos(-w / 2.0, stickManBoundingRect.bottom() + 25.0); #endif QGraphicsScene scene; scene.addItem(stickMan); #if defined(Q_WS_S60) || defined(Q_WS_MAEMO_5) || defined(Q_WS_SIMULATOR) scene.addItem(buttonJump); scene.addItem(buttonDance); scene.addItem(buttonChill); #else scene.addItem(textItem); #endif scene.setBackgroundBrush(Qt::black); GraphicsView view; view.setRenderHints(QPainter::Antialiasing); view.setTransformationAnchor(QGraphicsView::NoAnchor); view.setScene(&scene); QRectF sceneRect = scene.sceneRect(); // making enough room in the scene for stickman to jump and die view.resize(sceneRect.width() + 100, sceneRect.height() + 100); view.setSceneRect(sceneRect); #if defined(Q_WS_S60) || defined(Q_WS_MAEMO_5) || defined(Q_WS_SIMULATOR) view.setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); view.setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); view.showMaximized(); view.fitInView(scene.sceneRect(), Qt::KeepAspectRatio); #else view.show(); view.setFocus(); #endif LifeCycle cycle(stickMan, &view); cycle.setDeathAnimation(":/animations/dead"); #if defined(Q_WS_S60) || defined(Q_WS_MAEMO_5) || defined(Q_WS_SIMULATOR) cycle.addActivity(":/animations/jumping", Qt::Key_J, buttonJump, SIGNAL(clicked())); cycle.addActivity(":/animations/dancing", Qt::Key_D, buttonDance, SIGNAL(clicked())); cycle.addActivity(":/animations/chilling", Qt::Key_C, buttonChill, SIGNAL(clicked())); #else cycle.addActivity(":/animations/jumping", Qt::Key_J); cycle.addActivity(":/animations/dancing", Qt::Key_D); cycle.addActivity(":/animations/chilling", Qt::Key_C); #endif cycle.start(); return app.exec(); }