/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. 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IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "renderthread.h" #include #include #include #include int RenderThread::numPasses = 8; //! [0] RenderThread::RenderThread(QObject *parent) : QThread(parent) { for (int i = 0; i < ColormapSize; ++i) colormap[i] = rgbFromWaveLength(380.0 + (i * 400.0 / ColormapSize)); } //! [0] //! [1] RenderThread::~RenderThread() { mutex.lock(); abort = true; condition.wakeOne(); mutex.unlock(); wait(); } //! [1] //! [2] void RenderThread::render(double centerX, double centerY, double scaleFactor, QSize resultSize, double devicePixelRatio) { QMutexLocker locker(&mutex); this->centerX = centerX; this->centerY = centerY; this->scaleFactor = scaleFactor; this->devicePixelRatio = devicePixelRatio; this->resultSize = resultSize; if (!isRunning()) { start(LowPriority); } else { restart = true; condition.wakeOne(); } } //! [2] //! [3] void RenderThread::run() { QElapsedTimer timer; forever { mutex.lock(); const double devicePixelRatio = this->devicePixelRatio; const QSize resultSize = this->resultSize * devicePixelRatio; const double requestedScaleFactor = this->scaleFactor; const double scaleFactor = requestedScaleFactor / devicePixelRatio; const double centerX = this->centerX; const double centerY = this->centerY; mutex.unlock(); //! [3] //! [4] int halfWidth = resultSize.width() / 2; //! [4] //! [5] int halfHeight = resultSize.height() / 2; QImage image(resultSize, QImage::Format_RGB32); image.setDevicePixelRatio(devicePixelRatio); int pass = 0; while (pass < numPasses) { const int MaxIterations = (1 << (2 * pass + 6)) + 32; const int Limit = 4; bool allBlack = true; timer.restart(); for (int y = -halfHeight; y < halfHeight; ++y) { if (restart) break; if (abort) return; auto scanLine = reinterpret_cast(image.scanLine(y + halfHeight)); const double ay = centerY + (y * scaleFactor); for (int x = -halfWidth; x < halfWidth; ++x) { const double ax = centerX + (x * scaleFactor); double a1 = ax; double b1 = ay; int numIterations = 0; do { ++numIterations; const double a2 = (a1 * a1) - (b1 * b1) + ax; const double b2 = (2 * a1 * b1) + ay; if ((a2 * a2) + (b2 * b2) > Limit) break; ++numIterations; a1 = (a2 * a2) - (b2 * b2) + ax; b1 = (2 * a2 * b2) + ay; if ((a1 * a1) + (b1 * b1) > Limit) break; } while (numIterations < MaxIterations); if (numIterations < MaxIterations) { *scanLine++ = colormap[numIterations % ColormapSize]; allBlack = false; } else { *scanLine++ = qRgb(0, 0, 0); } } } if (allBlack && pass == 0) { pass = 4; } else { if (!restart) { QString message; QTextStream str(&message); str << " Pass " << (pass + 1) << '/' << numPasses << ", max iterations: " << MaxIterations << ", time: "; const auto elapsed = timer.elapsed(); if (elapsed > 2000) str << (elapsed / 1000) << 's'; else str << elapsed << "ms"; image.setText(infoKey(), message); emit renderedImage(image, requestedScaleFactor); } //! [5] //! [6] ++pass; } //! [6] //! [7] } //! [7] //! [8] mutex.lock(); //! [8] //! [9] if (!restart) condition.wait(&mutex); restart = false; mutex.unlock(); } } //! [9] //! [10] uint RenderThread::rgbFromWaveLength(double wave) { double r = 0; double g = 0; double b = 0; if (wave >= 380.0 && wave <= 440.0) { r = -1.0 * (wave - 440.0) / (440.0 - 380.0); b = 1.0; } else if (wave >= 440.0 && wave <= 490.0) { g = (wave - 440.0) / (490.0 - 440.0); b = 1.0; } else if (wave >= 490.0 && wave <= 510.0) { g = 1.0; b = -1.0 * (wave - 510.0) / (510.0 - 490.0); } else if (wave >= 510.0 && wave <= 580.0) { r = (wave - 510.0) / (580.0 - 510.0); g = 1.0; } else if (wave >= 580.0 && wave <= 645.0) { r = 1.0; g = -1.0 * (wave - 645.0) / (645.0 - 580.0); } else if (wave >= 645.0 && wave <= 780.0) { r = 1.0; } double s = 1.0; if (wave > 700.0) s = 0.3 + 0.7 * (780.0 - wave) / (780.0 - 700.0); else if (wave < 420.0) s = 0.3 + 0.7 * (wave - 380.0) / (420.0 - 380.0); r = std::pow(r * s, 0.8); g = std::pow(g * s, 0.8); b = std::pow(b * s, 0.8); return qRgb(int(r * 255), int(g * 255), int(b * 255)); } //! [10]