/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "openglwindow.h" #include #include #include #include //! [1] OpenGLWindow::OpenGLWindow(QWindow *parent) : QWindow(parent) , m_update_pending(false) , m_animating(false) , m_context(0) , m_device(0) { setSurfaceType(QWindow::OpenGLSurface); } //! [1] OpenGLWindow::~OpenGLWindow() { delete m_device; } //! [2] void OpenGLWindow::render(QPainter *painter) { Q_UNUSED(painter); } void OpenGLWindow::initialize() { } void OpenGLWindow::render() { if (!m_device) m_device = new QOpenGLPaintDevice; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); m_device->setSize(size()); QPainter painter(m_device); render(&painter); } //! [2] //! [3] void OpenGLWindow::renderLater() { if (!m_update_pending) { m_update_pending = true; QCoreApplication::postEvent(this, new QEvent(QEvent::UpdateRequest)); } } bool OpenGLWindow::event(QEvent *event) { switch (event->type()) { case QEvent::UpdateRequest: renderNow(); return true; default: return QWindow::event(event); } } void OpenGLWindow::exposeEvent(QExposeEvent *event) { Q_UNUSED(event); if (isExposed()) renderNow(); } void OpenGLWindow::resizeEvent(QResizeEvent *event) { Q_UNUSED(event); if (isExposed()) renderNow(); } //! [3] //! [4] void OpenGLWindow::renderNow() { if (!isExposed()) return; m_update_pending = false; bool needsInitialize = false; if (!m_context) { m_context = new QOpenGLContext(this); m_context->setFormat(requestedFormat()); m_context->create(); needsInitialize = true; } m_context->makeCurrent(this); if (needsInitialize) { initializeOpenGLFunctions(); initialize(); } render(); m_context->swapBuffers(this); if (m_animating) renderLater(); } //! [4] //! [5] void OpenGLWindow::setAnimating(bool animating) { m_animating = animating; if (animating) renderLater(); } //! [5]