/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Free Documentation License Usage ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: https://www.gnu.org/licenses/fdl-1.3.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \example secureudpserver \title DTLS server \ingroup examples-network \brief This examples demonstrates how to implement a simple DTLS server. \image secureudpserver-example.png Screenshot of the DTLS server example. \note The DTLS server example is intended to be run alongside the \l{secureudpclient}{DTLS client} example. The server is implemented by the DtlsServer class. It uses QUdpSocket, QDtlsClientVerifier, and QDtls to test each client's reachability, complete a handshake, and read and write encrypted messages. \snippet secureudpserver/server.h 0 The constructor connects the QUdpSocket::readyRead() signal to its readyRead() slot and sets the minimal needed TLS configuration: \snippet secureudpserver/server.cpp 1 \note The server is not using a certificate and is relying on Pre-Shared Key (PSK) handshake. listen() binds QUdpSocket: \snippet secureudpserver/server.cpp 2 The readyRead() slot processes incoming datagrams: \dots \snippet secureudpserver/server.cpp 3 \dots After extracting an address and a port number, the server first tests if it's a datagram from an already known peer: \dots \snippet secureudpserver/server.cpp 4 \dots If it is a new, unknown address and port, the datagram is processed as a potential ClientHello message, sent by a DTLS client: \dots \snippet secureudpserver/server.cpp 5 \dots If it's a known DTLS client, the server either decrypts the datagram: \dots \snippet secureudpserver/server.cpp 6 \dots or continues a handshake with this peer: \dots \snippet secureudpserver/server.cpp 7 \dots handleNewConnection() verifies it's a reachable DTLS client, or sends a HelloVerifyRequest: \snippet secureudpserver/server.cpp 8 \dots If the new client was verified to be a reachable DTLS client, the server creates and configures a new QDtls object, and starts a server-side handshake: \dots \snippet secureudpserver/server.cpp 9 \dots doHandshake() progresses through the handshake phase: \snippet secureudpserver/server.cpp 11 During the handshake phase, the QDtls::pskRequired() signal is emitted and the pskRequired() slot provides the preshared key: \snippet secureudpserver/server.cpp 13 \note For the sake of brevity, the definition of pskRequired() is oversimplified. The documentation for the QSslPreSharedKeyAuthenticator class explains in detail how this slot can be properly implemented. After the handshake is completed for the network peer, an encrypted DTLS connection is considered to be established and the server decrypts subsequent datagrams, sent by the peer, by calling decryptDatagram(). The server also sends an encrypted response to the peer: \snippet secureudpserver/server.cpp 12 The server closes its DTLS connections by calling QDtls::shutdown(): \snippet secureudpserver/server.cpp 14 During its operation, the server reports errors, informational messages, and decrypted datagrams, by emitting signals errorMessage(), warningMessage(), infoMessage(), and datagramReceived(). These messages are logged by the server's UI: \snippet secureudpserver/mainwindow.cpp 0 */