// Copyright (C) 2017 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause #ifndef GLWIDGET_H #define GLWIDGET_H #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QOpenGLTexture; class QOpenGLShaderProgram; class QOpenGLBuffer; class QOpenGLVertexArrayObject; QT_END_NAMESPACE class GLWindow : public QOpenGLWindow { Q_OBJECT Q_PROPERTY(float blurRadius READ blurRadius WRITE setBlurRadius) public: GLWindow(); ~GLWindow(); void initializeGL() override; void resizeGL(int w, int h) override; void paintGL() override; float blurRadius() const { return m_blurRadius; } void setBlurRadius(float blurRadius); protected: void keyPressEvent(QKeyEvent *e) override; void setAnimating(bool animate); private: QPropertyAnimation *m_animationForward = nullptr; QPropertyAnimation *m_animationBackward = nullptr; QSequentialAnimationGroup *m_animationGroup; QOpenGLTexture *m_texImageInput = nullptr; QOpenGLTexture *m_texImageTmp = nullptr; QOpenGLTexture *m_texImageProcessed = nullptr; QOpenGLShaderProgram *m_shaderDisplay = nullptr; QOpenGLShaderProgram *m_shaderComputeV = nullptr; QOpenGLShaderProgram *m_shaderComputeH = nullptr; QMatrix4x4 m_proj; QSizeF m_quadSize; int m_blurRadius = 0; bool m_animate = true; QOpenGLVertexArrayObject *m_vao = nullptr; }; #endif