/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef GLWIDGET_H #define GLWIDGET_H #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QOpenGLTexture; class QOpenGLShaderProgram; class QOpenGLBuffer; class QOpenGLVertexArrayObject; QT_END_NAMESPACE class GLWindow : public QOpenGLWindow { Q_OBJECT Q_PROPERTY(float blurRadius READ blurRadius WRITE setBlurRadius) public: GLWindow(); ~GLWindow(); void initializeGL() override; void resizeGL(int w, int h) override; void paintGL() override; float blurRadius() const { return m_blurRadius; } void setBlurRadius(float blurRadius); protected: void keyPressEvent(QKeyEvent *e) override; void setAnimating(bool animate); private: QPropertyAnimation *m_animationForward; QPropertyAnimation *m_animationBackward; QSequentialAnimationGroup *m_animationGroup; QOpenGLTexture *m_texImageInput; QOpenGLTexture *m_texImageTmp; QOpenGLTexture *m_texImageProcessed; QOpenGLShaderProgram *m_shaderDisplay; QOpenGLShaderProgram *m_shaderComputeV; QOpenGLShaderProgram *m_shaderComputeH; QMatrix4x4 m_proj; QSizeF m_quadSize; int m_blurRadius; bool m_animate; QOpenGLVertexArrayObject *m_vao; }; #endif