// Copyright (C) 2017 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause #include #include #include #include #include #include #include "glwindow.h" bool OGLSupports(int major, int minor, bool gles = false, QSurfaceFormat::OpenGLContextProfile profile = QSurfaceFormat::NoProfile) { QOpenGLContext ctx; QSurfaceFormat fmt; fmt.setVersion(major, minor); if (gles) { fmt.setRenderableType(QSurfaceFormat::OpenGLES); } else { fmt.setRenderableType(QSurfaceFormat::OpenGL); fmt.setProfile(profile); } ctx.setFormat(fmt); ctx.create(); if (!ctx.isValid()) return false; int ctxMajor = ctx.format().majorVersion(); int ctxMinor = ctx.format().minorVersion(); bool isGles = (ctx.format().renderableType() == QSurfaceFormat::OpenGLES); if (isGles != gles) return false; if (ctxMajor < major) return false; if (ctxMajor == major && ctxMinor < minor) return false; if (!gles && ctx.format().profile() != profile) return false; return true; } int main(int argc, char *argv[]) { QGuiApplication app(argc, argv); qDebug() << "Support for GL 2.0 noprof "<<( OGLSupports(2,0,false) ? "yes" : "no"); qDebug() << "Support for GL 2.0 core "<<( OGLSupports(2,0,false, QSurfaceFormat::CoreProfile) ? "yes" : "no"); qDebug() << "Support for GL 2.0 compat "<<( OGLSupports(2,0,false, QSurfaceFormat::CompatibilityProfile) ? "yes" : "no"); qDebug() << "Support for GL 2.1 noprof "<<( OGLSupports(2,1,false) ? "yes" : "no"); qDebug() << "Support for GL 2.1 core "<<( OGLSupports(2,1,false, QSurfaceFormat::CoreProfile) ? "yes" : "no"); qDebug() << "Support for GL 2.1 compat "<<( OGLSupports(2,1,false, QSurfaceFormat::CompatibilityProfile) ? "yes" : "no"); qDebug() << "Support for GL 3.0 noprof "<<( OGLSupports(3,0,false) ? "yes" : "no"); qDebug() << "Support for GL 3.0 core "<<( OGLSupports(3,0,false, QSurfaceFormat::CoreProfile) ? "yes" : "no"); qDebug() << "Support for GL 3.0 compat "<<( OGLSupports(3,0,false, QSurfaceFormat::CompatibilityProfile) ? "yes" : "no"); qDebug() << "Support for GL 3.1 noprof "<<( OGLSupports(3,1,false) ? "yes" : "no"); qDebug() << "Support for GL 3.1 core "<<( OGLSupports(3,1,false, QSurfaceFormat::CoreProfile) ? "yes" : "no"); qDebug() << "Support for GL 3.1 compat "<<( OGLSupports(3,1,false, QSurfaceFormat::CompatibilityProfile) ? "yes" : "no"); qDebug() << "Support for GL 3.2 core "<<( OGLSupports(3,2,false,QSurfaceFormat::CoreProfile) ? "yes" : "no"); qDebug() << "Support for GL 3.2 compat "<<( OGLSupports(3,2,false,QSurfaceFormat::CompatibilityProfile) ? "yes" : "no"); qDebug() << "Support for GL 3.3 core "<<( OGLSupports(3,3,false,QSurfaceFormat::CoreProfile) ? "yes" : "no"); qDebug() << "Support for GL 3.3 compat "<<( OGLSupports(3,3,false,QSurfaceFormat::CompatibilityProfile) ? "yes" : "no"); qDebug() << "Support for GL 4.0 core "<<( OGLSupports(4,0,false,QSurfaceFormat::CoreProfile) ? "yes" : "no"); qDebug() << "Support for GL 4.0 compat "<<( OGLSupports(4,0,false,QSurfaceFormat::CompatibilityProfile) ? "yes" : "no"); qDebug() << "Support for GL 4.1 core "<<( OGLSupports(4,1,false,QSurfaceFormat::CoreProfile) ? "yes" : "no"); qDebug() << "Support for GL 4.1 compat "<<( OGLSupports(4,1,false,QSurfaceFormat::CompatibilityProfile) ? "yes" : "no"); qDebug() << "Support for GL 4.2 core "<<( OGLSupports(4,2,false,QSurfaceFormat::CoreProfile) ? "yes" : "no"); qDebug() << "Support for GL 4.2 compat "<<( OGLSupports(4,2,false,QSurfaceFormat::CompatibilityProfile) ? "yes" : "no"); qDebug() << "Support for GL 4.3 core "<<( OGLSupports(4,3,false,QSurfaceFormat::CoreProfile) ? "yes" : "no"); qDebug() << "Support for GL 4.3 compat "<<( OGLSupports(4,3,false,QSurfaceFormat::CompatibilityProfile) ? "yes" : "no"); qDebug() << "Support for GL 4.4 core "<<( OGLSupports(4,4,false,QSurfaceFormat::CoreProfile) ? "yes" : "no"); qDebug() << "Support for GL 4.4 compat "<<( OGLSupports(4,4,false,QSurfaceFormat::CompatibilityProfile) ? "yes" : "no"); qDebug() << "Support for GL 4.5 core "<<( OGLSupports(4,5,false,QSurfaceFormat::CoreProfile) ? "yes" : "no"); qDebug() << "Support for GL 4.5 compat "<<( OGLSupports(4,5,false,QSurfaceFormat::CompatibilityProfile) ? "yes" : "no"); qDebug() << "Support for GLES 2.0 "<<( OGLSupports(2,0,true) ? "yes" : "no"); qDebug() << "Support for GLES 3.0 "<<( OGLSupports(3,0,true) ? "yes" : "no"); qDebug() << "Support for GLES 3.1 "<<( OGLSupports(3,1,true) ? "yes" : "no"); qDebug() << "Support for GLES 3.2 "<<( OGLSupports(3,2,true) ? "yes" : "no"); QSurfaceFormat fmt; fmt.setDepthBufferSize(24); // Request OpenGL ES 3.1 context, as this is a GLES example. If not available, go for OpenGL 4.3 core. if (OGLSupports(3,1,true)) { qDebug("Requesting 3.1 GLES context"); fmt.setVersion(3, 1); fmt.setRenderableType(QSurfaceFormat::OpenGLES); } else if (OGLSupports(4,3,false,QSurfaceFormat::CoreProfile)) { qDebug("Requesting 4.3 core context"); fmt.setVersion(4, 3); fmt.setRenderableType(QSurfaceFormat::OpenGL); fmt.setProfile(QSurfaceFormat::CoreProfile); } else { qWarning("Error: This system does not support OpenGL Compute Shaders! Exiting."); return -1; } QSurfaceFormat::setDefaultFormat(fmt); GLWindow glWindow; glWindow.showMaximized(); return app.exec(); }