// Copyright (C) 2018 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only /*! \example hellogles3 \title Hello GLES3 Example \ingroup examples-widgets-opengl \brief The Hello GLES3 example demonstrates easy, cross-platform usage of OpenGL ES 3.0 functions via QOpenGLExtraFunctions in an application that works identically on desktop platforms with OpenGL 3.3 and mobile/embedded devices with OpenGL ES 3.0. The code is always the same, with the exception of two places: \list \li The OpenGL context creation has to have a sufficiently high version number for the features that are in use. \li The shader code's version directive is different. \endlist \image hellogles3-example.png */