/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include class HelloWindow; class Renderer : public QObject { Q_OBJECT public: explicit Renderer(const QSurfaceFormat &format, Renderer *share = 0, QScreen *screen = 0); QSurfaceFormat format() const { return m_format; } void setAnimating(HelloWindow *window, bool animating); private slots: void render(); private: void initialize(); void createGeometry(); void createBubbles(int number); void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4); void extrude(qreal x1, qreal y1, qreal x2, qreal y2); qreal m_fAngle; QVector vertices; QVector normals; int vertexAttr; int normalAttr; int matrixUniform; int colorUniform; bool m_initialized; QSurfaceFormat m_format; QOpenGLContext *m_context; QOpenGLShaderProgram *m_program; QOpenGLBuffer m_vbo; QList m_windows; int m_currentWindow; QMutex m_windowLock; QColor m_backgroundColor; }; class HelloWindow : public QWindow { public: explicit HelloWindow(const QSharedPointer &renderer, QScreen *screen = 0); QColor color() const; void updateColor(); void exposeEvent(QExposeEvent *event) Q_DECL_OVERRIDE; private: void mousePressEvent(QMouseEvent *) Q_DECL_OVERRIDE; int m_colorIndex; QColor m_color; const QSharedPointer m_renderer; mutable QMutex m_colorLock; };