// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause #include "hellowindow.h" #include #include #include #include #include #include int main(int argc, char *argv[]) { QGuiApplication app(argc, argv); QCoreApplication::setApplicationName("Qt HelloWindow GL Example"); QCoreApplication::setOrganizationName("QtProject"); QCoreApplication::setApplicationVersion(QT_VERSION_STR); QCommandLineParser parser; parser.setApplicationDescription(QCoreApplication::applicationName()); parser.addHelpOption(); parser.addVersionOption(); QCommandLineOption multipleOption("multiple", "Create multiple windows"); parser.addOption(multipleOption); QCommandLineOption multipleSampleOption("multisample", "Multisampling"); parser.addOption(multipleSampleOption); QCommandLineOption multipleScreenOption("multiscreen", "Run on multiple screens"); parser.addOption(multipleScreenOption); QCommandLineOption timeoutOption("timeout", "Close after 10s"); parser.addOption(timeoutOption); parser.process(app); // Some platforms can only have one window per screen. Therefore we need to differentiate. const bool multipleWindows = parser.isSet(multipleOption); const bool multipleScreens = parser.isSet(multipleScreenOption); QScreen *screen = QGuiApplication::primaryScreen(); QRect screenGeometry = screen->availableGeometry(); QSurfaceFormat format; format.setDepthBufferSize(16); if (parser.isSet(multipleSampleOption)) format.setSamples(4); QPoint center = QPoint(screenGeometry.center().x(), screenGeometry.top() + 80); QSize windowSize(400, 320); int delta = 40; QList windows; QSharedPointer rendererA(new Renderer(format)); HelloWindow *windowA = new HelloWindow(rendererA); windowA->setGeometry(QRect(center, windowSize).translated(-windowSize.width() - delta / 2, 0)); windowA->setTitle(QStringLiteral("Thread A - Context A")); windowA->setVisible(true); windows.prepend(windowA); QList renderThreads; if (multipleWindows) { QSharedPointer rendererB(new Renderer(format, rendererA.data())); QThread *renderThread = new QThread; rendererB->moveToThread(renderThread); renderThreads << renderThread; HelloWindow *windowB = new HelloWindow(rendererA); windowB->setGeometry(QRect(center, windowSize).translated(delta / 2, 0)); windowB->setTitle(QStringLiteral("Thread A - Context A")); windowB->setVisible(true); windows.prepend(windowB); HelloWindow *windowC = new HelloWindow(rendererB); windowC->setGeometry(QRect(center, windowSize).translated(-windowSize.width() / 2, windowSize.height() + delta)); windowC->setTitle(QStringLiteral("Thread B - Context B")); windowC->setVisible(true); windows.prepend(windowC); } if (multipleScreens) { for (int i = 1; i < QGuiApplication::screens().size(); ++i) { QScreen *screen = QGuiApplication::screens().at(i); QSharedPointer renderer(new Renderer(format, rendererA.data(), screen)); QThread *renderThread = new QThread; renderer->moveToThread(renderThread); renderThreads.prepend(renderThread); QRect screenGeometry = screen->availableGeometry(); QPoint center = screenGeometry.center(); QSize windowSize = screenGeometry.size() * 0.8; HelloWindow *window = new HelloWindow(renderer, screen); window->setGeometry(QRect(center, windowSize).translated(-windowSize.width() / 2, -windowSize.height() / 2)); QChar id = QChar('B' + i); window->setTitle(QStringLiteral("Thread ") + id + QStringLiteral(" - Context ") + id); window->setVisible(true); windows.prepend(window); } } for (int i = 0; i < renderThreads.size(); ++i) { QObject::connect(qGuiApp, &QGuiApplication::lastWindowClosed, renderThreads.at(i), &QThread::quit); renderThreads.at(i)->start(); } // Quit after 10 seconds. For platforms that do not have windows that are closeable. if (parser.isSet(timeoutOption)) QTimer::singleShot(10000, qGuiApp, &QCoreApplication::quit); const int exitValue = app.exec(); for (int i = 0; i < renderThreads.size(); ++i) { renderThreads.at(i)->quit(); // some platforms may not have windows to close so ensure quit() renderThreads.at(i)->wait(); } qDeleteAll(windows); qDeleteAll(renderThreads); return exitValue; }