#include #include #include #include "hellowindow.h" int main(int argc, char **argv) { QGuiApplication app(argc, argv); QScreen *screen = QGuiApplication::primaryScreen(); QRect screenGeometry = screen->availableGeometry(); QSurfaceFormat format; format.setDepthBufferSize(16); format.setSamples(4); QPoint center = QPoint(screenGeometry.center().x(), screenGeometry.top() + 80); QSize windowSize(400, 320); int delta = 40; Renderer rendererA(format); Renderer rendererB(format, &rendererA); QThread renderThread; rendererB.moveToThread(&renderThread); renderThread.start(); QObject::connect(qGuiApp, SIGNAL(lastWindowClosed()), &renderThread, SLOT(quit())); HelloWindow windowA(&rendererA); windowA.setGeometry(QRect(center, windowSize).translated(-windowSize.width() - delta / 2, 0)); windowA.setWindowTitle(QLatin1String("Thread A - Context A")); windowA.setVisible(true); HelloWindow windowB(&rendererA); windowB.setGeometry(QRect(center, windowSize).translated(delta / 2, 0)); windowB.setWindowTitle(QLatin1String("Thread A - Context A")); windowB.setVisible(true); HelloWindow windowC(&rendererB); windowC.setGeometry(QRect(center, windowSize).translated(-windowSize.width() / 2, windowSize.height() + delta)); windowC.setWindowTitle(QLatin1String("Thread B - Context B")); windowC.setVisible(true); app.exec(); renderThread.wait(); }