/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "mainwindow.h" #include #include #include #include #include #include #include #include "glwidget.h" MainWindow::MainWindow() : m_nextX(1), m_nextY(1) { GLWidget *glwidget = new GLWidget(this, true, qRgb(20, 20, 50)); QLabel *label = new QLabel(this); m_timer = new QTimer(this); QSlider *slider = new QSlider(this); slider->setOrientation(Qt::Horizontal); QLabel *updateLabel = new QLabel("Update interval"); QSpinBox *updateInterval = new QSpinBox(this); updateInterval->setSuffix(" ms"); updateInterval->setValue(10); updateInterval->setToolTip("Interval for the timer that calls update().\n" "Note that on most systems the swap will block to wait for vsync\n" "and therefore an interval < 16 ms will likely lead to a 60 FPS update rate."); QGroupBox *updateGroupBox = new QGroupBox(this); QCheckBox *transparent = new QCheckBox("Transparent background", this); transparent->setToolTip("Toggles Qt::WA_AlwaysStackOnTop and transparent clear color for glClear().\n" "Note how the button on top stacks incorrectly when enabling this."); QHBoxLayout *updateLayout = new QHBoxLayout; updateLayout->addWidget(updateLabel); updateLayout->addWidget(updateInterval); updateLayout->addWidget(transparent); updateGroupBox->setLayout(updateLayout); slider->setRange(0, 50); slider->setSliderPosition(30); m_timer->setInterval(10); label->setText("A QOpenGLWidget"); label->setAlignment(Qt::AlignHCenter); QGroupBox * groupBox = new QGroupBox(this); setCentralWidget(groupBox); groupBox->setTitle("QOpenGLWidget Example"); m_layout = new QGridLayout(groupBox); m_layout->addWidget(glwidget,1,0,8,1); m_layout->addWidget(label,9,0,1,1); m_layout->addWidget(updateGroupBox, 10, 0, 1, 1); m_layout->addWidget(slider, 11,0,1,1); groupBox->setLayout(m_layout); QMenu *fileMenu = new QMenu("&File"); QMenu *helpMenu = new QMenu("&Help"); QMenu *showMenu = new QMenu("&Show"); menuBar()->addMenu(fileMenu); menuBar()->addMenu(showMenu); menuBar()->addMenu(helpMenu); QAction *exit = new QAction("E&xit", fileMenu); QAction *aboutQt = new QAction("About Qt", helpMenu); QAction *showLogo = new QAction("Show 3D Logo", showMenu); QAction *showTexture = new QAction("Show 2D Texture", showMenu); QAction *showBubbles = new QAction("Show bubbles", showMenu); showBubbles->setCheckable(true); showBubbles->setChecked(true); fileMenu->addAction(exit); helpMenu->addAction(aboutQt); showMenu->addAction(showLogo); showMenu->addAction(showTexture); showMenu->addAction(showBubbles); connect(exit, SIGNAL(triggered(bool)), this, SLOT(close())); connect(aboutQt, SIGNAL(triggered(bool)), qApp, SLOT(aboutQt())); connect(m_timer, SIGNAL(timeout()), glwidget, SLOT(update())); connect(showLogo, SIGNAL(triggered(bool)), glwidget, SLOT(setLogo())); connect(showTexture, SIGNAL(triggered(bool)), glwidget, SLOT(setTexture())); connect(showBubbles, SIGNAL(triggered(bool)), glwidget, SLOT(setShowBubbles(bool))); connect(slider, SIGNAL(valueChanged(int)), glwidget, SLOT(setScaling(int))); connect(transparent, &QCheckBox::toggled, glwidget, &GLWidget::setTransparent); connect(updateInterval, SIGNAL(valueChanged(int)), this, SLOT(updateIntervalChanged(int))); m_timer->start(); } void MainWindow::updateIntervalChanged(int value) { m_timer->setInterval(value); m_timer->start(); } void MainWindow::addNew() { if (m_nextY == 4) return; GLWidget *w = new GLWidget(this, false, qRgb(qrand() % 256, qrand() % 256, qrand() % 256)); connect(m_timer, SIGNAL(timeout()), w, SLOT(update())); m_layout->addWidget(w, m_nextY, m_nextX, 1, 1); if (m_nextX == 3) { m_nextX = 1; ++m_nextY; } else { ++m_nextX; } }