// Copyright (C) 2017 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause #ifndef MESH_H #define MESH_H #include #include struct MeshData { bool isValid() const { return vertexCount > 0; } int vertexCount = 0; float aabb[6]; QByteArray geom; // x, y, z, u, v, nx, ny, nz }; class Mesh { public: void load(const QString &fn); MeshData *data(); bool isValid() { return data()->isValid(); } void reset(); private: bool m_maybeRunning = false; QFuture m_future; MeshData m_data; }; #endif