/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include "hellovulkanwidget.h" Q_LOGGING_CATEGORY(lcVk, "qt.vulkan") static QPointer messageLogWidget; static QtMessageHandler oldMessageHandler = nullptr; static void messageHandler(QtMsgType msgType, const QMessageLogContext &logContext, const QString &text) { if (!messageLogWidget.isNull()) messageLogWidget->appendPlainText(text); if (oldMessageHandler) oldMessageHandler(msgType, logContext, text); } int main(int argc, char *argv[]) { QApplication app(argc, argv); messageLogWidget = new QPlainTextEdit(QLatin1String(QLibraryInfo::build()) + QLatin1Char('\n')); messageLogWidget->setReadOnly(true); oldMessageHandler = qInstallMessageHandler(messageHandler); QLoggingCategory::setFilterRules(QStringLiteral("qt.vulkan=true")); QVulkanInstance inst; #ifndef Q_OS_ANDROID inst.setLayers(QByteArrayList() << "VK_LAYER_LUNARG_standard_validation"); #else inst.setLayers(QByteArrayList() << "VK_LAYER_GOOGLE_threading" << "VK_LAYER_LUNARG_parameter_validation" << "VK_LAYER_LUNARG_object_tracker" << "VK_LAYER_LUNARG_core_validation" << "VK_LAYER_LUNARG_image" << "VK_LAYER_LUNARG_swapchain" << "VK_LAYER_GOOGLE_unique_objects"); #endif if (!inst.create()) qFatal("Failed to create Vulkan instance: %d", inst.errorCode()); VulkanWindow *vulkanWindow = new VulkanWindow; vulkanWindow->setVulkanInstance(&inst); MainWindow mainWindow(vulkanWindow, messageLogWidget.data()); QObject::connect(vulkanWindow, &VulkanWindow::vulkanInfoReceived, &mainWindow, &MainWindow::onVulkanInfoReceived); QObject::connect(vulkanWindow, &VulkanWindow::frameQueued, &mainWindow, &MainWindow::onFrameQueued); mainWindow.resize(1024, 768); mainWindow.show(); return app.exec(); }