/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "hellovulkanwindow.h" #include //! [0] QVulkanWindowRenderer *VulkanWindow::createRenderer() { return new VulkanRenderer(this); } VulkanRenderer::VulkanRenderer(QVulkanWindow *w) : m_window(w) { } //! [0] //! [1] void VulkanRenderer::initResources() { qDebug("initResources"); m_devFuncs = m_window->vulkanInstance()->deviceFunctions(m_window->device()); } //! [1] void VulkanRenderer::initSwapChainResources() { qDebug("initSwapChainResources"); } void VulkanRenderer::releaseSwapChainResources() { qDebug("releaseSwapChainResources"); } void VulkanRenderer::releaseResources() { qDebug("releaseResources"); } //! [2] void VulkanRenderer::startNextFrame() { m_green += 0.005f; if (m_green > 1.0f) m_green = 0.0f; VkClearColorValue clearColor = { 0.0f, m_green, 0.0f, 1.0f }; VkClearDepthStencilValue clearDS = { 1.0f, 0 }; VkClearValue clearValues[2]; memset(clearValues, 0, sizeof(clearValues)); clearValues[0].color = clearColor; clearValues[1].depthStencil = clearDS; VkRenderPassBeginInfo rpBeginInfo; memset(&rpBeginInfo, 0, sizeof(rpBeginInfo)); rpBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; rpBeginInfo.renderPass = m_window->defaultRenderPass(); rpBeginInfo.framebuffer = m_window->currentFramebuffer(); const QSize sz = m_window->swapChainImageSize(); rpBeginInfo.renderArea.extent.width = sz.width(); rpBeginInfo.renderArea.extent.height = sz.height(); rpBeginInfo.clearValueCount = 2; rpBeginInfo.pClearValues = clearValues; VkCommandBuffer cmdBuf = m_window->currentCommandBuffer(); m_devFuncs->vkCmdBeginRenderPass(cmdBuf, &rpBeginInfo, VK_SUBPASS_CONTENTS_INLINE); // Do nothing else. We will just clear to green, changing the component on // every invocation. This also helps verifying the rate to which the thread // is throttled to. (The elapsed time between startNextFrame calls should // typically be around 16 ms. Note that rendering is 2 frames ahead of what // is displayed.) m_devFuncs->vkCmdEndRenderPass(cmdBuf); m_window->frameReady(); m_window->requestUpdate(); // render continuously, throttled by the presentation rate } //! [2]