// Copyright (C) 2017 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause #include class TriangleRenderer : public QVulkanWindowRenderer { public: TriangleRenderer(QVulkanWindow *w, bool msaa = false); void initResources() override; void initSwapChainResources() override; void releaseSwapChainResources() override; void releaseResources() override; void startNextFrame() override; protected: VkShaderModule createShader(const QString &name); QVulkanWindow *m_window; QVulkanDeviceFunctions *m_devFuncs; VkDeviceMemory m_bufMem = VK_NULL_HANDLE; VkBuffer m_buf = VK_NULL_HANDLE; VkDescriptorBufferInfo m_uniformBufInfo[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT]; VkDescriptorPool m_descPool = VK_NULL_HANDLE; VkDescriptorSetLayout m_descSetLayout = VK_NULL_HANDLE; VkDescriptorSet m_descSet[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT]; VkPipelineCache m_pipelineCache = VK_NULL_HANDLE; VkPipelineLayout m_pipelineLayout = VK_NULL_HANDLE; VkPipeline m_pipeline = VK_NULL_HANDLE; QMatrix4x4 m_proj; float m_rotation = 0.0f; };