/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef STATES_H #define STATES_H //Qt #include #include #include #include #include class GraphicsScene; class Boat; class SubMarine; QT_BEGIN_NAMESPACE class QStateMachine; QT_END_NAMESPACE class PlayState : public QState { public: explicit PlayState(GraphicsScene *scene, QState *parent = 0); ~PlayState(); protected: void onEntry(QEvent *) Q_DECL_OVERRIDE; private : GraphicsScene *scene; QStateMachine *machine; int currentLevel; int score; friend class UpdateScoreState; friend class UpdateScoreTransition; friend class WinTransition; friend class CustomSpaceTransition; friend class WinState; friend class LostState; friend class LevelState; }; class LevelState : public QState { public: LevelState(GraphicsScene *scene, PlayState *game, QState *parent = 0); protected: void onEntry(QEvent *) Q_DECL_OVERRIDE; private : void initializeLevel(); GraphicsScene *scene; PlayState *game; }; class PauseState : public QState { public: explicit PauseState(GraphicsScene *scene, QState *parent = 0); protected: void onEntry(QEvent *) Q_DECL_OVERRIDE; void onExit(QEvent *) Q_DECL_OVERRIDE; private : GraphicsScene *scene; }; class LostState : public QState { public: LostState(GraphicsScene *scene, PlayState *game, QState *parent = 0); protected: void onEntry(QEvent *) Q_DECL_OVERRIDE; void onExit(QEvent *) Q_DECL_OVERRIDE; private : GraphicsScene *scene; PlayState *game; }; class WinState : public QState { public: WinState(GraphicsScene *scene, PlayState *game, QState *parent = 0); protected: void onEntry(QEvent *) Q_DECL_OVERRIDE; void onExit(QEvent *) Q_DECL_OVERRIDE; private : GraphicsScene *scene; PlayState *game; }; class UpdateScoreState : public QState { public: UpdateScoreState(QState *parent); private: }; //These transtion is used to update the score class UpdateScoreTransition : public QSignalTransition { public: UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target); protected: virtual bool eventTest(QEvent *event) Q_DECL_OVERRIDE; private: PlayState * game; GraphicsScene *scene; }; //These transtion test if we have won the game class WinTransition : public QSignalTransition { public: WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target); protected: virtual bool eventTest(QEvent *event) Q_DECL_OVERRIDE; private: PlayState * game; GraphicsScene *scene; }; //These transtion is true if one level has been completed and the player want to continue class CustomSpaceTransition : public QKeyEventTransition { public: CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key); protected: virtual bool eventTest(QEvent *event) Q_DECL_OVERRIDE; private: PlayState *game; }; #endif // STATES_H