/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. 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IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef SUBMARINE_P_H #define SUBMARINE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // //Own #include "animationmanager.h" #include "submarine.h" #include "qanimationstate.h" //Qt #include #include //This state is describing when the boat is moving right class MovementState : public QAnimationState { Q_OBJECT public: explicit MovementState(SubMarine *submarine, QState *parent = nullptr) : QAnimationState(parent) { movementAnimation = new QPropertyAnimation(submarine, "pos"); connect(movementAnimation, &QPropertyAnimation::valueChanged, this, &MovementState::onAnimationMovementValueChanged); setAnimation(movementAnimation); AnimationManager::self()->registerAnimation(movementAnimation); this->submarine = submarine; } protected slots: void onAnimationMovementValueChanged(const QVariant &) { if (QRandomGenerator::global()->bounded(200) + 1 == 3) submarine->launchTorpedo(QRandomGenerator::global()->bounded(3) + 1); } protected: void onEntry(QEvent *e) override { if (submarine->currentDirection() == SubMarine::Left) { movementAnimation->setEndValue(QPointF(0,submarine->y())); movementAnimation->setDuration(submarine->x()/submarine->currentSpeed()*12); } else /*if (submarine->currentDirection() == SubMarine::Right)*/ { movementAnimation->setEndValue(QPointF(submarine->scene()->width()-submarine->size().width(),submarine->y())); movementAnimation->setDuration((submarine->scene()->width()-submarine->size().width()-submarine->x())/submarine->currentSpeed()*12); } QAnimationState::onEntry(e); } private: SubMarine *submarine; QPropertyAnimation *movementAnimation; }; //This state is describing when the boat is moving right class ReturnState : public QAnimationState { public: explicit ReturnState(SubMarine *submarine, QState *parent = nullptr) : QAnimationState(parent) { returnAnimation = new QPropertyAnimation(submarine->rotation(), "angle"); returnAnimation->setDuration(500); AnimationManager::self()->registerAnimation(returnAnimation); setAnimation(returnAnimation); this->submarine = submarine; } protected: void onEntry(QEvent *e) override { returnAnimation->stop(); returnAnimation->setEndValue(submarine->currentDirection() == SubMarine::Right ? 360. : 180.); QAnimationState::onEntry(e); } void onExit(QEvent *e) override { submarine->currentDirection() == SubMarine::Right ? submarine->setCurrentDirection(SubMarine::Left) : submarine->setCurrentDirection(SubMarine::Right); QAnimationState::onExit(e); } private: SubMarine *submarine; QPropertyAnimation *returnAnimation; }; #endif // SUBMARINE_P_H