/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Free Documentation License Usage ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: https://www.gnu.org/licenses/fdl-1.3.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \example statemachine/eventtransitions \title Event Transitions Example \brief The Event Transitions example shows how to use event transitions, a feature of \l{The State Machine Framework}. The Event Transitions Example illustrates how states change when a user enters or leaves the area of a button. The states are handled by a QStateMachine object. The screen consists of a QVBoxLayout with a central button. When the mouse is outside the button, the text in the button displays "Outside". When the mouse enters the button, it displays "Inside". \borderedimage transitions.png \snippet statemachine/eventtransitions/main.cpp 0 The \c Window class's constructors begins by creating a button. This button is added to \c layout, which is a QVBoxLayout object. Then two states are created: \c s1 is the state "Outside", and \c s2 is the state "Inside". \snippet statemachine/eventtransitions/main.cpp 1 State \c s1 is the state "Outside" and state \c s2 is state "Inside". \snippet statemachine/eventtransitions/main.cpp 2 When the button receives an event of type QEvent::Enter and the state machine is in state \c s1, the machine will transition to state \c s2. \snippet statemachine/eventtransitions/main.cpp 3 When the button receives an event of type QEvent::Leave and the state machine is in state \c s2, the machine will transition back to state \c s1. \snippet statemachine/eventtransitions/main.cpp 4 Next, state \c s3 is created. \c s3 will be entered when the button receives an event of type QEvent::MouseButtonPress and the state machine is in state \c s2. When the button receives an event of type QEvent::MouseButtonRelease and the state machine is in state \c s3, the machine will revert to state \c s2. \snippet statemachine/eventtransitions/main.cpp 5 Finally, the states are added to the machine as top-level states, the initial state is set to be \c s1 ("Outside"), and the machine is started. \snippet statemachine/eventtransitions/main.cpp 6 The main() function constructs a Window object that displays the QVBoxLayout object \c layout with its \c button. */