/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Free Documentation License Usage ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: http://www.gnu.org/copyleft/fdl.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \example statemachine/twowaybutton \title Two-way Button Example \brief The Two-way button example shows how to use \l{The State Machine Framework} to implement a simple state machine that toggles the current state when a button is clicked. \snippet statemachine/twowaybutton/main.cpp 0 The application's main() function begins by constructing the application object, a button and a state machine. \snippet statemachine/twowaybutton/main.cpp 1 The state machine has two states; \c on and \c off. When either state is entered, the text of the button will be set accordingly. \snippet statemachine/twowaybutton/main.cpp 2 When the state machine is in the \c off state and the button is clicked, it will transition to the \c on state; when the state machine is in the \c on state and the button is clicked, it will transition to the \c off state. \snippet statemachine/twowaybutton/main.cpp 3 The states are added to the state machine; they become top-level (sibling) states. \snippet statemachine/twowaybutton/main.cpp 4 The initial state is \c off; this is the state the state machine will immediately transition to once the state machine is started. \snippet statemachine/twowaybutton/main.cpp 5 Finally, the button is resized and made visible, and the application event loop is entered. */