/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "fademessage.h" #include FadeMessage::FadeMessage(QWidget *parent): QGraphicsView(parent) { setScene(&m_scene); setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); setupScene(); m_animation = new QPropertyAnimation(m_effect, "strength", this); m_animation->setDuration(500); m_animation->setEasingCurve(QEasingCurve::InOutSine); m_animation->setStartValue(0); m_animation->setEndValue(1); setRenderHint(QPainter::Antialiasing, true); setFrameStyle(QFrame::NoFrame); } void FadeMessage::togglePopup() { if (m_message->isVisible()) { m_message->setVisible(false); m_animation->setDirection(QAbstractAnimation::Backward); } else { m_message->setVisible(true); m_animation->setDirection(QAbstractAnimation::Forward); } m_animation->start(); } void FadeMessage::setupScene() { QGraphicsRectItem *parent = m_scene.addRect(0, 0, 800, 600); parent->setPen(Qt::NoPen); parent->setZValue(0); QGraphicsPixmapItem *bg = m_scene.addPixmap(QPixmap(":/background.jpg")); bg->setParentItem(parent); bg->setZValue(-1); for (int i = 1; i < 5; ++i) for (int j = 2; j < 5; ++j) { QGraphicsRectItem *item = m_scene.addRect(i * 50, (j - 1) * 50, 38, 38); item->setParentItem(parent); item->setZValue(1); int hue = 12 * (i * 5 + j); item->setBrush(QColor::fromHsv(hue, 128, 128)); } QFont font; font.setPointSize(font.pointSize() * 2); font.setBold(true); QFontMetrics fontMetrics(font); int fh = fontMetrics.height(); QString sceneText = "Qt Everywhere!"; int sceneTextWidth = fontMetrics.width(sceneText); QGraphicsRectItem *block = m_scene.addRect(50, 300, sceneTextWidth, fh + 3); block->setPen(Qt::NoPen); block->setBrush(QColor(102, 153, 51)); QGraphicsTextItem *text = m_scene.addText(sceneText, font); text->setDefaultTextColor(Qt::white); text->setPos(50, 300); block->setZValue(2); block->hide(); text->setParentItem(block); m_message = block; m_effect = new QGraphicsColorizeEffect; m_effect->setColor(QColor(122, 193, 66)); m_effect->setStrength(0); m_effect->setEnabled(true); parent->setGraphicsEffect(m_effect); QPushButton *press = new QPushButton; press->setText(tr("Press me")); connect(press, SIGNAL(clicked()), SLOT(togglePopup())); m_scene.addWidget(press); press->move(300, 500); }