/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef GLTRIANGLEMESH_H #define GLTRIANGLEMESH_H //#include #include "glextensions.h" #include #include #include "glbuffers.h" template class GLTriangleMesh { public: GLTriangleMesh(int vertexCount, int indexCount) : m_vb(vertexCount), m_ib(indexCount) { } virtual ~GLTriangleMesh() { } virtual void draw() { if (failed()) return; int type = GL_UNSIGNED_INT; if (sizeof(TIndex) == sizeof(char)) type = GL_UNSIGNED_BYTE; if (sizeof(TIndex) == sizeof(short)) type = GL_UNSIGNED_SHORT; m_vb.bind(); m_ib.bind(); glDrawElements(GL_TRIANGLES, m_ib.length(), type, BUFFER_OFFSET(0)); m_vb.unbind(); m_ib.unbind(); } bool failed() { return m_vb.failed() || m_ib.failed(); } protected: GLVertexBuffer m_vb; GLIndexBuffer m_ib; }; #endif