/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. 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IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef COMPOSITION_H #define COMPOSITION_H #include "arthurwidgets.h" #if QT_CONFIG(opengl) #include "fbopaintdevice.h" #include #endif #include #include #include QT_BEGIN_NAMESPACE class QPushButton; class QRadioButton; QT_END_NAMESPACE class CompositionWidget : public QWidget { Q_OBJECT public: explicit CompositionWidget(QWidget *parent = nullptr); ~CompositionWidget(); public slots: void nextMode(); private: bool m_cycle_enabled; QRadioButton *rbClear; QRadioButton *rbSource; QRadioButton *rbDest; QRadioButton *rbSourceOver; QRadioButton *rbDestOver; QRadioButton *rbSourceIn; QRadioButton *rbDestIn; QRadioButton *rbSourceOut; QRadioButton *rbDestOut; QRadioButton *rbSourceAtop; QRadioButton *rbDestAtop; QRadioButton *rbXor; QRadioButton *rbPlus; QRadioButton *rbMultiply; QRadioButton *rbScreen; QRadioButton *rbOverlay; QRadioButton *rbDarken; QRadioButton *rbLighten; QRadioButton *rbColorDodge; QRadioButton *rbColorBurn; QRadioButton *rbHardLight; QRadioButton *rbSoftLight; QRadioButton *rbDifference; QRadioButton *rbExclusion; }; class CompositionRenderer : public ArthurFrame { Q_OBJECT enum ObjectType { NoObject, Circle, Rectangle, Image }; Q_PROPERTY(int circleColor READ circleColor WRITE setCircleColor) Q_PROPERTY(int circleAlpha READ circleAlpha WRITE setCircleAlpha) Q_PROPERTY(bool animation READ animationEnabled WRITE setAnimationEnabled) public: explicit CompositionRenderer(QWidget *parent = nullptr); ~CompositionRenderer(); void paint(QPainter *) override; void setCirclePos(const QPointF &pos); QSize sizeHint() const override { return QSize(500, 400); } bool animationEnabled() const { return m_animation_enabled; } int circleColor() const { return m_circle_hue; } int circleAlpha() const { return m_circle_alpha; } protected: void mousePressEvent(QMouseEvent *) override; void mouseMoveEvent(QMouseEvent *) override; void mouseReleaseEvent(QMouseEvent *) override; void timerEvent(QTimerEvent *) override; public slots: void setClearMode() { m_composition_mode = QPainter::CompositionMode_Clear; update(); } void setSourceMode() { m_composition_mode = QPainter::CompositionMode_Source; update(); } void setDestMode() { m_composition_mode = QPainter::CompositionMode_Destination; update(); } void setSourceOverMode() { m_composition_mode = QPainter::CompositionMode_SourceOver; update(); } void setDestOverMode() { m_composition_mode = QPainter::CompositionMode_DestinationOver; update(); } void setSourceInMode() { m_composition_mode = QPainter::CompositionMode_SourceIn; update(); } void setDestInMode() { m_composition_mode = QPainter::CompositionMode_DestinationIn; update(); } void setSourceOutMode() { m_composition_mode = QPainter::CompositionMode_SourceOut; update(); } void setDestOutMode() { m_composition_mode = QPainter::CompositionMode_DestinationOut; update(); } void setSourceAtopMode() { m_composition_mode = QPainter::CompositionMode_SourceAtop; update(); } void setDestAtopMode() { m_composition_mode = QPainter::CompositionMode_DestinationAtop; update(); } void setXorMode() { m_composition_mode = QPainter::CompositionMode_Xor; update(); } void setPlusMode() { m_composition_mode = QPainter::CompositionMode_Plus; update(); } void setMultiplyMode() { m_composition_mode = QPainter::CompositionMode_Multiply; update(); } void setScreenMode() { m_composition_mode = QPainter::CompositionMode_Screen; update(); } void setOverlayMode() { m_composition_mode = QPainter::CompositionMode_Overlay; update(); } void setDarkenMode() { m_composition_mode = QPainter::CompositionMode_Darken; update(); } void setLightenMode() { m_composition_mode = QPainter::CompositionMode_Lighten; update(); } void setColorDodgeMode() { m_composition_mode = QPainter::CompositionMode_ColorDodge; update(); } void setColorBurnMode() { m_composition_mode = QPainter::CompositionMode_ColorBurn; update(); } void setHardLightMode() { m_composition_mode = QPainter::CompositionMode_HardLight; update(); } void setSoftLightMode() { m_composition_mode = QPainter::CompositionMode_SoftLight; update(); } void setDifferenceMode() { m_composition_mode = QPainter::CompositionMode_Difference; update(); } void setExclusionMode() { m_composition_mode = QPainter::CompositionMode_Exclusion; update(); } void setCircleAlpha(int alpha) { m_circle_alpha = alpha; update(); } void setCircleColor(int hue) { m_circle_hue = hue; update(); } void setAnimationEnabled(bool enabled); private: void updateCirclePos(); void drawBase(QPainter &p); void drawSource(QPainter &p); QPainter::CompositionMode m_composition_mode; QImage m_image; QImage m_buffer; QImage m_base_buffer; int m_circle_alpha; int m_circle_hue; QPointF m_circle_pos; QPointF m_offset; ObjectType m_current_object; bool m_animation_enabled; int m_animationTimer; #if QT_CONFIG(opengl) std::unique_ptr m_fbo; int m_pbuffer_size; // width==height==size of pbuffer uint m_base_tex; uint m_compositing_tex; QSize m_previous_size; QOpenGLTextureBlitter m_blitter; #endif }; #endif // COMPOSITION_H