# # Common build settings for all iOS configurations # # Depends on: # # QMAKE_XCODE_DEVELOPER_PATH - set in mkspecs/common/xcode.conf QT_QPA_DEFAULT_PLATFORM = ios QMAKE_XCODE_TOOLCHAIN_BIN_PATH = $$QMAKE_XCODE_DEVELOPER_PATH/Toolchains/XcodeDefault.xctoolchain/usr/bin QMAKE_XCODE_CODE_SIGN_IDENTITY = "iPhone Developer" # iOS build tools QMAKE_CC = $$QMAKE_XCODE_TOOLCHAIN_BIN_PATH/clang QMAKE_CXX = $$QMAKE_XCODE_TOOLCHAIN_BIN_PATH/clang++ QMAKE_FIX_RPATH = $$QMAKE_XCODE_TOOLCHAIN_BIN_PATH/install_name_tool -id QMAKE_AR = $$QMAKE_XCODE_TOOLCHAIN_BIN_PATH/ar cq QMAKE_RANLIB = $$QMAKE_XCODE_TOOLCHAIN_BIN_PATH/ranlib -s QMAKE_LINK = $$QMAKE_CXX QMAKE_LINK_SHLIB = $$QMAKE_CXX # Check that compiler is valid !exists($$QMAKE_CXX): error("The version of Xcode installed on this system does not include the clang compiler") # Basic iOS frameworks needed for any GUI app QMAKE_LFLAGS += -framework Foundation -framework UIKit -framework QuartzCore -lz # No OpenGL ES1 QMAKE_INCDIR_OPENGL_ES1 = QMAKE_LIBDIR_OPENGL_ES1 = QMAKE_LIBS_OPENGL_ES1 = # OpenGL ES2 QMAKE_INCDIR_OPENGL_ES2 = QMAKE_LIBDIR_OPENGL_ES2 = QMAKE_LIBS_OPENGL_ES2 = -framework OpenGLES # No desktop OpenGL QMAKE_INCDIR_OPENGL = QMAKE_LIBS_OPENGL =