# # Common build settings for all iOS configurations # # Depends on: # # QMAKE_XCODE_DEVELOPER_PATH - set in mkspecs/common/ios/versions.conf # QMAKE_IOS_XCODE_VERSION - set in mkspecs/common/ios/versions.conf # QMAKE_IOS_SDK_VERSION - set in mkspecs/common/ios/versions.conf # QMAKE_IOSSIMULATOR_SDK_VERSION - set in mkspecs/common/ios/versions.conf # QMAKE_XCODE_TOOLCHAIN_BIN_PATH = $$QMAKE_XCODE_DEVELOPER_PATH/Toolchains/XcodeDefault.xctoolchain/usr/bin # iOS build tools QMAKE_CC = $$QMAKE_XCODE_TOOLCHAIN_BIN_PATH/clang QMAKE_CXX = $$QMAKE_XCODE_TOOLCHAIN_BIN_PATH/clang++ QMAKE_FIX_RPATH = $$QMAKE_XCODE_TOOLCHAIN_BIN_PATH/install_name_tool -id QMAKE_AR = $$QMAKE_XCODE_TOOLCHAIN_BIN_PATH/ar cq QMAKE_RANLIB = $$QMAKE_XCODE_TOOLCHAIN_BIN_PATH/ranlib -s QMAKE_LINK = $$QMAKE_CXX QMAKE_LINK_SHLIB = $$QMAKE_CXX # Check that compiler is valid !exists($$QMAKE_CXX): error("The version of Xcode installed on this system does not include the clang compiler") QMAKE_CFLAGS += -isysroot $$QMAKE_IOS_SDK_PATH QMAKE_CXXFLAGS += -isysroot $$QMAKE_IOS_SDK_PATH QMAKE_OBJECTIVE_CFLAGS += -isysroot $$QMAKE_IOS_SDK_PATH QMAKE_LFLAGS += -Wl,-syslibroot,$$QMAKE_IOS_SDK_PATH # Basic iOS frameworks needed for any GUI app QMAKE_LFLAGS += -framework Foundation -framework UIKit -framework QuartzCore -lz # No OpenGL ES1 QMAKE_INCDIR_OPENGL_ES1 = QMAKE_LIBDIR_OPENGL_ES1 = QMAKE_LIBS_OPENGL_ES1 = # OpenGL ES2 QMAKE_INCDIR_OPENGL_ES2 = $$QMAKE_IOS_SDK/System/Library/Frameworks/OpenGLES.framework/Headers QMAKE_LIBDIR_OPENGL_ES2 = QMAKE_LIBS_OPENGL_ES2 = -framework OpenGLES # No desktop OpenGL QMAKE_INCDIR_OPENGL = QMAKE_LIBS_OPENGL = # Objective-C/C++ precompile flags QMAKE_OBJCFLAGS_PRECOMPILE = -x objective-c-header -c ${QMAKE_PCH_INPUT} -o ${QMAKE_PCH_OUTPUT} QMAKE_OBJCFLAGS_USE_PRECOMPILE = $$QMAKE_CFLAGS_USE_PRECOMPILE QMAKE_OBJCXXFLAGS_PRECOMPILE = -x objective-c++-header -c ${QMAKE_PCH_INPUT} -o ${QMAKE_PCH_OUTPUT} QMAKE_OBJCXXFLAGS_USE_PRECOMPILE = $$QMAKE_CFLAGS_USE_PRECOMPILE