# # qmake configuration common to OS X and iOS # !load(device_config): error(Could not successfully load device configuration) QMAKE_PLATFORM += mac darwin MAKEFILE_GENERATOR = UNIX CONFIG += app_bundle incremental global_init_link_order lib_version_first sdk QMAKE_INCREMENTAL_STYLE = sublib include(unix.conf) QMAKE_RESOURCE = /Developer/Tools/Rez QMAKE_EXTENSION_SHLIB = dylib QMAKE_LIBDIR = # sdk.prf will prefix the proper SDK sysroot QMAKE_INCDIR_OPENGL = \ /System/Library/Frameworks/OpenGL.framework/Headers \ /System/Library/Frameworks/AGL.framework/Headers/ QMAKE_FIX_RPATH = install_name_tool -id QMAKE_LFLAGS_RPATH = -Wl,-rpath, QMAKE_LFLAGS_GCSECTIONS = -Wl,-dead_strip QMAKE_LFLAGS_REL_RPATH = QMAKE_REL_RPATH_BASE = @loader_path QMAKE_LIBS_DYNLOAD = QMAKE_LIBS_OPENGL = -framework OpenGL -framework AGL QMAKE_LIBS_THREAD = QMAKE_INCDIR_WAYLAND = QMAKE_LIBS_WAYLAND_CLIENT = -lwayland-client QMAKE_LIBS_WAYLAND_SERVER = -lwayland-server QMAKE_LIBDIR_WAYLAND = QMAKE_DEFINES_WAYLAND = QMAKE_WAYLAND_SCANNER = wayland-scanner QMAKE_ACTOOL = actool QMAKE_DSYMUTIL = dsymutil QMAKE_STRIP = $${CROSS_COMPILE}strip QMAKE_STRIPFLAGS_LIB += -S -x QMAKE_AR = $${CROSS_COMPILE}ar cq QMAKE_RANLIB = $${CROSS_COMPILE}ranlib -s QMAKE_NM = $${CROSS_COMPILE}nm -P