# # qmake configuration for the BeagleBoard and BeagleBoard xM boards # http://beagleboard.org/ MAKEFILE_GENERATOR = UNIX CONFIG += incremental QMAKE_INCREMENTAL_STYLE = sublib include(../../common/linux.conf) include(../../common/gcc-base-unix.conf) include(../../common/g++-unix.conf) load(device_config) QT_QPA_DEFAULT_PLATFORM = eglfs # modifications to g++.conf QMAKE_CC = $${CROSS_COMPILE}gcc QMAKE_CXX = $${CROSS_COMPILE}g++ QMAKE_LINK = $${QMAKE_CXX} QMAKE_LINK_SHLIB = $${QMAKE_CXX} # modifications to linux.conf QMAKE_AR = $${CROSS_COMPILE}ar cqs QMAKE_OBJCOPY = $${CROSS_COMPILE}objcopy QMAKE_NM = $${CROSS_COMPILE}nm -P QMAKE_STRIP = $${CROSS_COMPILE}strip COMPILER_FLAGS = -march=armv7-a -mtune=cortex-a8 -mfpu=neon -mthumb #modifications to gcc-base.conf QMAKE_CFLAGS += $${COMPILER_FLAGS} QMAKE_CXXFLAGS += $${COMPILER_FLAGS} QMAKE_CXXFLAGS_RELEASE += -O3 QMAKE_LIBS += -lrt -lpthread -ldl # Extra stuff (OpenGL, DirectFB, ...) QMAKE_INCDIR_EGL = QMAKE_LIBDIR_EGL = QMAKE_INCDIR_OPENGL_ES2 = $${QMAKE_INCDIR_EGL} QMAKE_LIBDIR_OPENGL_ES2 = $${QMAKE_LIBDIR_EGL} QMAKE_INCDIR_OPENVG = $${QMAKE_INCDIR_EGL} QMAKE_LIBDIR_OPENVG = $${QMAKE_LIBDIR_EGL} QMAKE_LIBS_EGL = -lEGL -lIMGegl -lsrv_um QMAKE_LIBS_OPENGL_ES2 = -lGLESv2 $${QMAKE_LIBS_EGL} QMAKE_LIBS_OPENVG = -lOpenVG $${QMAKE_LIBS_EGL} DISTRO_OPTS += hard-float # No need for any special EGL device integration. # Prioritize the default, compiled-in integration over any plugins. EGLFS_DEVICE_INTEGRATION = none include(../common/linux_arm_device_post.conf) load(qt_config)