load(default_post) !no_objective_c:CONFIG += objective_c qt:!isEmpty(QT_CONFIG) { # Pick a suitable default architecture for qmake-based applications. # If the Qt package contains one of x86 and x86_64, pick that one. If it # contains both then use the compiler default. Make a similar decision for # PowerPC-based systems. Note that this logic assumes that Qt has been # configured with an architecture that is usable on the system. contains(QMAKE_HOST.arch, ppc)|contains(QMAKE_HOST.arch, "Power Macintosh") { !contains(QT_CONFIG, ppc64):contains(QT_CONFIG, ppc):CONFIG += ppc contains(QT_CONFIG, ppc64):!contains(QT_CONFIG, ppc):CONFIG += ppc64 } else { !contains(QT_CONFIG, x86_64):contains(QT_CONFIG, x86):CONFIG += x86 contains(QT_CONFIG, x86_64):!contains(QT_CONFIG, x86):CONFIG += x86_64 } # Ensure that C++11 is always used when linking against a static Qt build contains(QT_CONFIG, static):contains(QT_CONFIG, c++11): CONFIG += c++11 } cache(QMAKE_XCODE_DEVELOPER_PATH, stash) cache(QMAKE_XCODE_VERSION, stash) QMAKE_XCODE_LIBRARY_SUFFIX = $$qtPlatformTargetSuffix() # Ensure that we process sdk.prf first, as it will update QMAKE_CXX # and friends that other features/extra compilers may depend on. sdk: load(sdk)