load(default_post) !no_objective_c:CONFIG += objective_c qt:!isEmpty(QT_CONFIG) { # Pick a suitable default architecture for qmake-based applications. # If the Qt package contains one of x86 and x86_64, pick that one. If it # contains both then use the compiler default. Make a similar decision for # PowerPC-based systems. Note that this logic assumes that Qt has been # configured with an architecture that is usable on the system. contains(QMAKE_HOST.arch, ppc)|contains(QMAKE_HOST.arch, "Power Macintosh") { !contains(QT_CONFIG, ppc64):contains(QT_CONFIG, ppc):CONFIG += ppc contains(QT_CONFIG, ppc64):!contains(QT_CONFIG, ppc):CONFIG += ppc64 } else { !contains(QT_CONFIG, x86_64):contains(QT_CONFIG, x86):CONFIG += x86 contains(QT_CONFIG, x86_64):!contains(QT_CONFIG, x86):CONFIG += x86_64 } contains(QT_CONFIG, static) { # C++11 support means using libc++ instead of libstd++. As the # two libraries are incompatible we need to ensure the end user # project is built using the same C++11 support/no support as Qt. contains(QT_CONFIG, c++11) { CONFIG += c++11 } else: c++11 { warning("Qt was not built with C++11 enabled, disabling feature") CONFIG -= c++11 } !c++11 { # Explicitly use libstdc++ if C++11 support is not enabled, # as otherwise the compiler will choose the standard library # based on the deployment target, which for iOS 7 and OS X 10.9 # is libc++, and we can't mix and match the two. QMAKE_CXXFLAGS += -stdlib=libstdc++ QMAKE_LFLAGS += -stdlib=libstdc++ } } } cache(QMAKE_XCODE_DEVELOPER_PATH, stash) cache(QMAKE_XCODE_VERSION, stash) QMAKE_XCODE_LIBRARY_SUFFIX = $$qtPlatformTargetSuffix() # Ensure that we process sdk.prf first, as it will update QMAKE_CXX # and friends that other features/extra compilers may depend on. sdk: load(sdk)