# WinCE does not have a platform directory for .prf files, and the # win32 directory is searched for .prfs by qmake on WinCE. Ideally # there should be a features/wince/opengl.prf which contains the wince # block below. wince* { include(../unix/opengl.prf) } else { contains(QT_CONFIG, opengles2) { # For Desktop, use the ANGLE library location passed on from configure. INCLUDEPATH += $$QMAKE_INCDIR_OPENGL_ES2 CONFIG(debug, debug|release) { QMAKE_LIBDIR += $$QMAKE_LIBDIR_OPENGL_ES2_DEBUG contains(QT_CONFIG, angle) { LIBS += $$QMAKE_LIBS_OPENGL_ES2_DEBUG } else { LIBS += $$QMAKE_LIBS_OPENGL_ES2 } } else { LIBS += $$QMAKE_LIBS_OPENGL_ES2 QMAKE_LIBDIR += $$QMAKE_LIBDIR_OPENGL_ES2_RELEASE } DEFINES += QT_OPENGL_ES_2 QT_OPENGL_ES_2_ANGLE contains(QT_CONFIG, static): DEFINES += QT_OPENGL_ES_2_ANGLE_STATIC GL_APICALL= EGLAPI= QT_CONFIG -= opengl } else { !contains(QT_CONFIG, dynamicgl) { QMAKE_LIBS += $$QMAKE_LIBS_OPENGL QMAKE_LFLAGS += $$QMAKE_LFLAGS_OPENGL } } }