// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // angle_windowsstore.h: #ifndef ANGLE_WINDOWSSTORE_H_ #define ANGLE_WINDOWSSTORE_H_ // The following properties can be set on the CoreApplication to support additional // ANGLE configuration options. // // The Visual Studio sample templates provided with this version of ANGLE have examples // of how to set these property values. // // Property: EGLNativeWindowTypeProperty // Type: IInspectable // Description: Set this property to specify the window type to use for creating a surface. // If this property is missing, surface creation will fail. // const wchar_t EGLNativeWindowTypeProperty[] = L"EGLNativeWindowTypeProperty"; // // Property: EGLRenderSurfaceSizeProperty // Type: Size // Description: Set this property to specify a preferred size in pixels of the render surface. // The render surface size width and height must be greater than 0. // If this property is set, then the render surface size is fixed. // If this property is missing, a default behavior will be provided. // The default behavior uses the window size if a CoreWindow is specified or // the size of the SwapChainPanel control if one is specified. // const wchar_t EGLRenderSurfaceSizeProperty[] = L"EGLRenderSurfaceSizeProperty"; #endif // ANGLE_WINDOWSSTORE_H_