// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // utilities.h: Conversion functions and other utility routines. #ifndef COMMON_UTILITIES_H_ #define COMMON_UTILITIES_H_ #include #include #include "angle_gl.h" #include #include #include "common/mathutil.h" namespace gl { int VariableComponentCount(GLenum type); GLenum VariableComponentType(GLenum type); size_t VariableComponentSize(GLenum type); size_t VariableInternalSize(GLenum type); size_t VariableExternalSize(GLenum type); GLenum VariableBoolVectorType(GLenum type); int VariableRowCount(GLenum type); int VariableColumnCount(GLenum type); bool IsSamplerType(GLenum type); GLenum SamplerTypeToTextureType(GLenum samplerType); bool IsMatrixType(GLenum type); GLenum TransposeMatrixType(GLenum type); int VariableRegisterCount(GLenum type); int MatrixRegisterCount(GLenum type, bool isRowMajorMatrix); int MatrixComponentCount(GLenum type, bool isRowMajorMatrix); int VariableSortOrder(GLenum type); int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize); static const GLenum FirstCubeMapTextureTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X; static const GLenum LastCubeMapTextureTarget = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; bool IsCubeMapTextureTarget(GLenum target); size_t CubeMapTextureTargetToLayerIndex(GLenum target); GLenum LayerIndexToCubeMapTextureTarget(size_t index); // Parse the base uniform name and array index. Returns the base name of the uniform. outSubscript is // set to GL_INVALID_INDEX if the provided name is not an array or the array index is invalid. std::string ParseUniformName(const std::string &name, size_t *outSubscript); // Find the range of index values in the provided indices pointer. Primitive restart indices are // only counted in the range if primitive restart is disabled. IndexRange ComputeIndexRange(GLenum indexType, const GLvoid *indices, size_t count, bool primitiveRestartEnabled); // Get the primitive restart index value for the given index type. GLuint GetPrimitiveRestartIndex(GLenum indexType); bool IsTriangleMode(GLenum drawMode); // [OpenGL ES 3.0.2] Section 2.3.1 page 14 // Data Conversion For State-Setting Commands // Floating-point values are rounded to the nearest integer, instead of truncated, as done by static_cast. template outT iround(GLfloat value) { return static_cast(value > 0.0f ? floor(value + 0.5f) : ceil(value - 0.5f)); } template outT uiround(GLfloat value) { return static_cast(value + 0.5f); } unsigned int ParseAndStripArrayIndex(std::string *name); } // namespace gl namespace egl { static const EGLenum FirstCubeMapTextureTarget = EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR; static const EGLenum LastCubeMapTextureTarget = EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR; bool IsCubeMapTextureTarget(EGLenum target); size_t CubeMapTextureTargetToLayerIndex(EGLenum target); EGLenum LayerIndexToCubeMapTextureTarget(size_t index); bool IsTextureTarget(EGLenum target); bool IsRenderbufferTarget(EGLenum target); } namespace egl_gl { GLenum EGLCubeMapTargetToGLCubeMapTarget(EGLenum eglTarget); GLenum EGLImageTargetToGLTextureTarget(EGLenum eglTarget); GLuint EGLClientBufferToGLObjectHandle(EGLClientBuffer buffer); } #if !defined(ANGLE_ENABLE_WINDOWS_STORE) std::string getTempPath(); void writeFile(const char* path, const void* data, size_t size); #endif #if defined (ANGLE_PLATFORM_WINDOWS) void ScheduleYield(); #endif #endif // COMMON_UTILITIES_H_