// // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef CROSSCOMPILERGLSL_OUTPUTGLSL_H_ #define CROSSCOMPILERGLSL_OUTPUTGLSL_H_ #include "compiler/OutputGLSLBase.h" class TOutputGLSL : public TOutputGLSLBase { public: TOutputGLSL(TInfoSinkBase& objSink, ShArrayIndexClampingStrategy clampingStrategy, ShHashFunction64 hashFunction, NameMap& nameMap, TSymbolTable& symbolTable); protected: virtual bool writeVariablePrecision(TPrecision); }; #endif // CROSSCOMPILERGLSL_OUTPUTGLSL_H_