// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // // Implement the top-level of interface to the compiler, // as defined in ShaderLang.h // #include "GLSLANG/ShaderLang.h" #include "compiler/InitializeDll.h" #include "compiler/preprocessor/length_limits.h" #include "compiler/ShHandle.h" #include "compiler/TranslatorHLSL.h" #include "compiler/VariablePacker.h" // // This is the platform independent interface between an OGL driver // and the shading language compiler. // static bool checkVariableMaxLengths(const ShHandle handle, size_t expectedValue) { size_t activeUniformLimit = 0; ShGetInfo(handle, SH_ACTIVE_UNIFORM_MAX_LENGTH, &activeUniformLimit); size_t activeAttribLimit = 0; ShGetInfo(handle, SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, &activeAttribLimit); size_t varyingLimit = 0; ShGetInfo(handle, SH_VARYING_MAX_LENGTH, &varyingLimit); return (expectedValue == activeUniformLimit && expectedValue == activeAttribLimit && expectedValue == varyingLimit); } static bool checkMappedNameMaxLength(const ShHandle handle, size_t expectedValue) { size_t mappedNameMaxLength = 0; ShGetInfo(handle, SH_MAPPED_NAME_MAX_LENGTH, &mappedNameMaxLength); return (expectedValue == mappedNameMaxLength); } // // Driver must call this first, once, before doing any other compiler operations. // Subsequent calls to this function are no-op. // int ShInitialize() { static const bool kInitialized = InitProcess(); return kInitialized ? 1 : 0; } // // Cleanup symbol tables // int ShFinalize() { DetachProcess(); return 1; } // // Initialize built-in resources with minimum expected values. // void ShInitBuiltInResources(ShBuiltInResources* resources) { // Constants. resources->MaxVertexAttribs = 8; resources->MaxVertexUniformVectors = 128; resources->MaxVaryingVectors = 8; resources->MaxVertexTextureImageUnits = 0; resources->MaxCombinedTextureImageUnits = 8; resources->MaxTextureImageUnits = 8; resources->MaxFragmentUniformVectors = 16; resources->MaxDrawBuffers = 1; // Extensions. resources->OES_standard_derivatives = 0; resources->OES_EGL_image_external = 0; resources->ARB_texture_rectangle = 0; resources->EXT_draw_buffers = 0; resources->EXT_frag_depth = 0; // Disable highp precision in fragment shader by default. resources->FragmentPrecisionHigh = 0; // Disable name hashing by default. resources->HashFunction = NULL; resources->ArrayIndexClampingStrategy = SH_CLAMP_WITH_CLAMP_INTRINSIC; } // // Driver calls these to create and destroy compiler objects. // ShHandle ShConstructCompiler(ShShaderType type, ShShaderSpec spec, ShShaderOutput output, const ShBuiltInResources* resources) { TShHandleBase* base = static_cast(ConstructCompiler(type, spec, output)); TCompiler* compiler = base->getAsCompiler(); if (compiler == 0) return 0; // Generate built-in symbol table. if (!compiler->Init(*resources)) { ShDestruct(base); return 0; } return reinterpret_cast(base); } void ShDestruct(ShHandle handle) { if (handle == 0) return; TShHandleBase* base = static_cast(handle); if (base->getAsCompiler()) DeleteCompiler(base->getAsCompiler()); } // // Do an actual compile on the given strings. The result is left // in the given compile object. // // Return: The return value of ShCompile is really boolean, indicating // success or failure. // int ShCompile( const ShHandle handle, const char* const shaderStrings[], size_t numStrings, int compileOptions) { if (handle == 0) return 0; TShHandleBase* base = reinterpret_cast(handle); TCompiler* compiler = base->getAsCompiler(); if (compiler == 0) return 0; bool success = compiler->compile(shaderStrings, numStrings, compileOptions); return success ? 1 : 0; } void ShGetInfo(const ShHandle handle, ShShaderInfo pname, size_t* params) { if (!handle || !params) return; TShHandleBase* base = static_cast(handle); TCompiler* compiler = base->getAsCompiler(); if (!compiler) return; switch(pname) { case SH_INFO_LOG_LENGTH: *params = compiler->getInfoSink().info.size() + 1; break; case SH_OBJECT_CODE_LENGTH: *params = compiler->getInfoSink().obj.size() + 1; break; case SH_ACTIVE_UNIFORMS: *params = compiler->getUniforms().size(); break; case SH_ACTIVE_UNIFORM_MAX_LENGTH: *params = 1 + MAX_SYMBOL_NAME_LEN; break; case SH_ACTIVE_ATTRIBUTES: *params = compiler->getAttribs().size(); break; case SH_ACTIVE_ATTRIBUTE_MAX_LENGTH: *params = 1 + MAX_SYMBOL_NAME_LEN; break; case SH_VARYINGS: *params = compiler->getVaryings().size(); break; case SH_VARYING_MAX_LENGTH: *params = 1 + MAX_SYMBOL_NAME_LEN; break; case SH_MAPPED_NAME_MAX_LENGTH: // Use longer length than MAX_SHORTENED_IDENTIFIER_SIZE to // handle array and struct dereferences. *params = 1 + MAX_SYMBOL_NAME_LEN; break; case SH_NAME_MAX_LENGTH: *params = 1 + MAX_SYMBOL_NAME_LEN; break; case SH_HASHED_NAME_MAX_LENGTH: if (compiler->getHashFunction() == NULL) { *params = 0; } else { // 64 bits hashing output requires 16 bytes for hex // representation. const char HashedNamePrefix[] = HASHED_NAME_PREFIX; *params = 16 + sizeof(HashedNamePrefix); } break; case SH_HASHED_NAMES_COUNT: *params = compiler->getNameMap().size(); break; default: UNREACHABLE(); } } // // Return any compiler log of messages for the application. // void ShGetInfoLog(const ShHandle handle, char* infoLog) { if (!handle || !infoLog) return; TShHandleBase* base = static_cast(handle); TCompiler* compiler = base->getAsCompiler(); if (!compiler) return; TInfoSink& infoSink = compiler->getInfoSink(); strcpy(infoLog, infoSink.info.c_str()); } // // Return any object code. // void ShGetObjectCode(const ShHandle handle, char* objCode) { if (!handle || !objCode) return; TShHandleBase* base = static_cast(handle); TCompiler* compiler = base->getAsCompiler(); if (!compiler) return; TInfoSink& infoSink = compiler->getInfoSink(); strcpy(objCode, infoSink.obj.c_str()); } void ShGetVariableInfo(const ShHandle handle, ShShaderInfo varType, int index, size_t* length, int* size, ShDataType* type, ShPrecisionType* precision, int* staticUse, char* name, char* mappedName) { if (!handle || !size || !type || !precision || !staticUse || !name) return; ASSERT((varType == SH_ACTIVE_ATTRIBUTES) || (varType == SH_ACTIVE_UNIFORMS) || (varType == SH_VARYINGS)); TShHandleBase* base = reinterpret_cast(handle); TCompiler* compiler = base->getAsCompiler(); if (compiler == 0) return; const TVariableInfoList& varList = varType == SH_ACTIVE_ATTRIBUTES ? compiler->getAttribs() : (varType == SH_ACTIVE_UNIFORMS ? compiler->getUniforms() : compiler->getVaryings()); if (index < 0 || index >= static_cast(varList.size())) return; const TVariableInfo& varInfo = varList[index]; if (length) *length = varInfo.name.size(); *size = varInfo.size; *type = varInfo.type; switch (varInfo.precision) { case EbpLow: *precision = SH_PRECISION_LOWP; break; case EbpMedium: *precision = SH_PRECISION_MEDIUMP; break; case EbpHigh: *precision = SH_PRECISION_HIGHP; break; default: // Some types does not support precision, for example, boolean. *precision = SH_PRECISION_UNDEFINED; break; } *staticUse = varInfo.staticUse ? 1 : 0; // This size must match that queried by // SH_ACTIVE_UNIFORM_MAX_LENGTH, SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, SH_VARYING_MAX_LENGTH // in ShGetInfo, below. size_t variableLength = 1 + MAX_SYMBOL_NAME_LEN; ASSERT(checkVariableMaxLengths(handle, variableLength)); strncpy(name, varInfo.name.c_str(), variableLength); name[variableLength - 1] = 0; if (mappedName) { // This size must match that queried by // SH_MAPPED_NAME_MAX_LENGTH in ShGetInfo, below. size_t maxMappedNameLength = 1 + MAX_SYMBOL_NAME_LEN; ASSERT(checkMappedNameMaxLength(handle, maxMappedNameLength)); strncpy(mappedName, varInfo.mappedName.c_str(), maxMappedNameLength); mappedName[maxMappedNameLength - 1] = 0; } } void ShGetNameHashingEntry(const ShHandle handle, int index, char* name, char* hashedName) { if (!handle || !name || !hashedName || index < 0) return; TShHandleBase* base = static_cast(handle); TCompiler* compiler = base->getAsCompiler(); if (!compiler) return; const NameMap& nameMap = compiler->getNameMap(); if (index >= static_cast(nameMap.size())) return; NameMap::const_iterator it = nameMap.begin(); for (int i = 0; i < index; ++i) ++it; size_t len = it->first.length() + 1; size_t max_len = 0; ShGetInfo(handle, SH_NAME_MAX_LENGTH, &max_len); if (len > max_len) { ASSERT(false); len = max_len; } strncpy(name, it->first.c_str(), len); // To be on the safe side in case the source is longer than expected. name[len - 1] = '\0'; len = it->second.length() + 1; max_len = 0; ShGetInfo(handle, SH_HASHED_NAME_MAX_LENGTH, &max_len); if (len > max_len) { ASSERT(false); len = max_len; } strncpy(hashedName, it->second.c_str(), len); // To be on the safe side in case the source is longer than expected. hashedName[len - 1] = '\0'; } void ShGetInfoPointer(const ShHandle handle, ShShaderInfo pname, void** params) { if (!handle || !params) return; TShHandleBase* base = static_cast(handle); TranslatorHLSL* translator = base->getAsTranslatorHLSL(); if (!translator) return; switch(pname) { case SH_ACTIVE_UNIFORMS_ARRAY: *params = (void*)&translator->getUniforms(); break; default: UNREACHABLE(); } } int ShCheckVariablesWithinPackingLimits( int maxVectors, ShVariableInfo* varInfoArray, size_t varInfoArraySize) { if (varInfoArraySize == 0) return 1; ASSERT(varInfoArray); TVariableInfoList variables; for (size_t ii = 0; ii < varInfoArraySize; ++ii) { TVariableInfo var(varInfoArray[ii].type, varInfoArray[ii].size); variables.push_back(var); } VariablePacker packer; return packer.CheckVariablesWithinPackingLimits(maxVectors, variables) ? 1 : 0; }